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Stuttering, Small freezes and framerate Issues
Doomed316 Offline
Junior Member

Posts: 47
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Joined: Sep 2013
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#27
Solved: 10 Years, 3 Months, 2 Weeks ago RE: game stutters (freezes for short time)

(09-10-2013, 04:08 PM)CalinTM Wrote:
(09-10-2013, 03:49 PM)Doomed316 Wrote:
(09-10-2013, 03:39 PM)CalinTM Wrote: I have freezes too, loaded the dark descent and i don't have freezes in that one.

TDD was not as demanding as a machine for pigs. Though they both should run on old machines, the definition for old machines has been changed a bit for a machine for pigs. The minimum system requirements are a little blown out of proportion and I would recommend that you only use it as a reference point. Also there is little to no one who owns a nvidia gefoce 200 series card which means the minimum system requirements are a little funky. I would say in my complete and humble opinion that a 520 and anything above that might get good frames when graphics are lowest. My 620 runs the game fine but with some hitches here and there ( not sure if its due to low optimization or not). What is your GPU and processor. The GPU. Is the one thing that will be the bottleneck but there are times the processor will bottleneck the performance as well.

I run on 680 at 1240mhz and a 3770k at 4.5ghz, it's not the PC i think its the game and needs patched.

It's clearly optimization issues then. I have seen video of frame drops everywhere in the game. My frame rate is at 60 on low setting and low resolution but now I only get stuttering. It takes the immersion away. Although the game has been thus far it is that annoying brick wall in the road known as stuttering that makes getting immersed difficult

(09-10-2013, 05:06 PM)SpaceJesus55 Wrote: Hey guys! I think I have a solution for the huge frame-rate drops. If you have a high-end PC, and you find yourself running the game at 60 FPS, but watch it randomly drop down into the 30's after you go through a door, or look closely at a detailed object (can be doors, chairs, or even the wall) then hopefully this will help you.

IT'S ALL SSAO. You don't HAVE to turn it completely off, but reduce the samples to 16 or below (I run it at 4) and turn the SSAO resolution to medium. This fixed my problem and now the game runs at 60 fps without any drops... As far as the stuttering goes for new areas, I have no clue.

Anyway - hope this helped guys.
I did this with my shit system and it worked but the stuttering instead of going away was less intense. I don't understand how this game could be getting this low of performance with an engine that was so well optimized even a ati radeon 4200 HD could a game powered by it. It might be the upgrades they tossed into the engine making it more detailed but I honestly am not sure. There are areas of the game that have plenty of building and dust and crap flying around and the frames are stable. I then go to another room and then all of a sudden a stutter/hitch. The hitches do not show the frames going below 60 and overall the game is smooth if you can ignore the hitches. The hitches are not to the point were they occur every 5 seconds but rather occur when you enter into a new room which has nothing to really cause such an issue. The streaming in of sounds could cause hitches but if your hard drive is in no need of a defrag and it still hitches then that is an issue with the engine/game. Maybe poor optimization? All in all the game will run on any system it is the stuttering that is getting in everyone's way right now.
(This post was last modified: 09-10-2013, 05:29 PM by Doomed316.)
09-10-2013, 05:19 PM
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Messages In This Thread
Frame-rate issues... - by SpaceJesus55 - 09-10-2013, 04:42 PM
RE: Frame-rate issues... - by zolferno - 09-10-2013, 05:04 PM
RE: game stutters (freezes for short time) - by Doomed316 - 09-10-2013, 05:19 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 05:25 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 06:14 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 06:15 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 06:30 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 06:32 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 07:41 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 07:43 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 07:50 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 07:51 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 08:00 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 08:01 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 08:06 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 08:07 PM
RE: Frame-rate issues... - by Damascus Rose - 09-10-2013, 08:08 PM
Stuttering ?! Why ? - by CalinTM - 09-10-2013, 09:25 PM
RE: Stuttering ?! Why ? - by Sakonosolo - 09-10-2013, 09:42 PM
RE: Stuttering ?! Why ? - by CalinTM - 09-10-2013, 09:50 PM
RE: Stuttering ?! Why ? - by Damascus Rose - 09-10-2013, 09:53 PM
RE: Stuttering ?! Why ? - by Xik464 - 09-10-2013, 10:07 PM
RE: Stuttering ?! Why ? - by Mr. Plankton - 09-10-2013, 10:13 PM
RE: Stuttering ?! Why ? - by Sakonosolo - 09-10-2013, 10:14 PM
RE: Stuttering ?! Why ? - by Mr. Plankton - 09-10-2013, 10:20 PM
RE: Stuttering ?! Why ? - by alus992 - 09-10-2013, 10:20 PM
RE: Stuttering ?! Why ? - by Xik464 - 09-10-2013, 10:21 PM
RE: Stuttering ?! Why ? - by alus992 - 09-10-2013, 10:23 PM
RE: Frame-rate issues... - by plutomaniac - 09-10-2013, 10:25 PM



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