(09-15-2013, 08:51 AM)Kreekakon Wrote: I don't think there's too much of a point debating whether AMFP is a game, or not. What's important I feel is if you enjoyed it, or not. If you did, or didn't who cares if it can be considered a game, or not? Would being considered one, not add to, or detract from your enjoyment of it?
To use a more practical example:
Guy 1: Yes I beat AMFP, and I enjoyed it a lot!! But...but...lack of interactivity...simple stuff...this is not a game! By principle I must now dislike this because it is not a game even though primitively I enjoy it!!
I enjoyed Dear Esther. It was a good game as far as interactive novels go. A:amfp is even better than Dear Esther. But the issue is expectation and hype. When you don't deliver on promised hype that stewed for a couple of years you end up with a bitter consumer base.
This is the critical point. I enjoy playing cup-and-ball. Its somewhat fun. But if for my tenth birthday I am promised a brand new 16 bit Sega Genesis and instead I get cup-and-ball, then it's not going to be an enjoyable experience. At least until the bitter resentment dies down.
I believe this game will receive a better outlook when the disappointment, that TCR created for themselves with the Amnesia marketing, eventually wears off. Rightfully so, I really hope this is a harmless ( its 50 / 50 mixed reception now ) marketing lesson that FG and TCR learn and apply to their future titles. You can't just conveniently ignore these things as game producers.