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Building Little Parts vs. Big Parts
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#2
RE: Building Little Parts vs. Big Parts

There is no difference modeling an entire room and breaking up the room into piece only to put it back together in the level editor, that is, performance wise, as it should amount to the same amount of triangles. The grunt itself greatly exceeds 600 triangles, and you can have several of them in one map, with the player facing them all, without any noticeable performance loss.

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10-01-2013, 02:31 AM
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Messages In This Thread
Building Little Parts vs. Big Parts - by Alex Ros - 09-30-2013, 11:21 PM
RE: Building Little Parts vs. Big Parts - by Your Computer - 10-01-2013, 02:31 AM



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