(10-05-2013, 07:08 PM)Damascus Rose Wrote: (10-05-2013, 06:08 PM)Statyk Wrote: I'm sorry to go offtopic for a minute, but I'm so tired of hearing this. The only way AMFP got its "spooks" was through jumpscares. Every thing they tried to do to spook the player was loud noises and sudden events. This game had more jumpscares in its collective time than TDD did. Cut this out.
I agree with this, there were a lot more jumpscares and less focus on scary environments/atmosphere/music which was sad. At least amnesia tdd jumpscares were pretty good
I think you're cherry-picking here. Both games are equals in balancing creepy ambience with startling moments.