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Script Help Acid Scare
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#8
RE: Acid Scare

The problem here for you is that the "glass_container_filled" does not trigger the script. You should check to be sure that there is no entity in the map with that name already, cause if it is, the glass_container_filled will instead be named "glass_container_filled_1".

To be even more sure, I suggest changing the name on the filled jar to something like "filled_acid_jar" and try to script with that, to make sure no Amnesia entities interact with the name.

Let me know if this worked when you tried it, and if it didn't I'll code the script for you and explain a few simple things in the meanwhile.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
10-23-2013, 08:11 AM
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Messages In This Thread
Acid Scare - by T122002 - 10-21-2013, 04:25 AM
RE: Acid Scare - by DnALANGE - 10-21-2013, 01:35 PM
RE: Acid Scare - by FlawlessHappiness - 10-21-2013, 08:14 PM
RE: Acid Scare - by T122002 - 10-22-2013, 03:07 AM
RE: Acid Scare - by Wapez - 10-21-2013, 09:01 PM
RE: Acid Scare - by daortir - 10-22-2013, 02:55 PM
RE: Acid Scare - by T122002 - 10-23-2013, 03:57 AM
RE: Acid Scare - by Wapez - 10-23-2013, 08:11 AM
RE: Acid Scare - by T122002 - 10-23-2013, 09:58 PM
RE: Acid Scare - by Wapez - 10-24-2013, 10:45 AM
RE: Acid Scare - by T122002 - 10-24-2013, 06:26 PM
RE: Acid Scare - by Wapez - 10-24-2013, 08:55 PM
RE: Acid Scare - by Wapez - 10-25-2013, 10:38 AM
RE: Acid Scare - by T122002 - 10-26-2013, 03:49 AM
RE: Acid Scare - by Wapez - 10-26-2013, 01:56 PM



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