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Amnesia Multiplayer (Cringe as you may.)
DreamScripters Offline
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Posts: 25
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Joined: Dec 2013
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#18
RE: Amnesia Multiplayer (Cringe as you may.)

(12-22-2013, 10:07 PM)Traggey Wrote: No idea how one would feed such information between clients into the engine and have it read functionally.

Then again I'm an artist.

Like I said, it is hard to say if my idea would work. But, I have tried it on other games and it has worked. I would say that I should attempt to make a entity move to a position that I had entered the value manually. I think I will try to work on that today and if I have any success I will probably record it and post it on youtube and reply with the link. But, at the least it worth a try. Its always good to go out of your comfort zone and try preposterous things. Its how you learn. Wink And on another completely different side note. How do you like my banner in my signature? I made it for the header of my site. (I'm not a artist... XD)

[Image: header.png]
12-22-2013, 10:22 PM
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RE: Amnesia Multiplayer (Cringe as you may.) - by DreamScripters - 12-22-2013, 10:22 PM



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