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Crowbar won't work on door! help
Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#1
Crowbar won't work on door! help

when I use the crowbar on the door, it get's me a message saying cannot use item this way! I named everything the same from level editor to the hps file? is there something I forgot to add for it not not work?

Spoiler below!

void PickupKey(string &in asEntity, string &in asItem)

{

AddQuest("quest1", "TestQuest");
AddTimer("", 0.5f, "NeverCalledTimer"); //Change the time as long as you want

AddUseItemCallback("", "MasterBedroomKey", "bedroomdoor","UseMasterBedroomKey", true);

AddEntityCollideCallback("Player", "AreaMemento", "EventQuest", true, 1);

}



void UseMasterBedroomKey(string &in asItem, string &in asEntity)

{

SetMessage("message", "message1", 3);

}



void NeverCalledTimer(string &in asTimer)

{

AddTimer("", 1.1f, "TimerDoorStart");

}



void TimerDoorStart(string &in asTimer)

{

AddUseItemCallback("", "Crowbar", "Door", "UseCrowbarOnDoor", true);

AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);

}



void UseCrowbarOnDoor(string &in asItem, string &in asEntity)

{

RemoveItem(asItem);

PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);

AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");

}



void TimerPlaceCrowbar(string &in asTimer)

{

SetEntityActive("Joint", true);

PlaySoundAtEntity("", "puzzle_place_jar.snt", asTimer, 0, false);

}



void BreakDoor(string &in asParent, string &in asChild, int alState)

{

SetEntityActive("Joint", false);

SetEntityActive("Broken", true);


SetSwingDoorLocked("Door", false, false);

SetSwingDoorClosed("Door", false, false);

SetSwingDoorDisableAutoClose("Door", true);


AddPropImpulse("Door", 0, 0, 3, "world");


CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "Areaeffect", false);

PlaySoundAtEntity("", "break_wood_metal", "Areaeffect", 0, false);


GiveSanityBoostSmall();


PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);


AddTimer("", 0.1, "TimerPushDoor");

}



void TimerPushDoor(string &in asTimer)

{

AddPropImpulse("Door", -4, 2, 1, "world");

AddTimer("", 1.1, "TimerDoorCanClose");

}

void TimerDoorCanClose(string &in asTimer)

{
SetSwingDoorDisableAutoClose("Door", false);

}

//void touchdoor(string &in asEntity, string &in type) //Where is it called at? Ignoring it for now.

//{

//AddQuest("door", "touchdoor");

//}

void EventQuest(string &in asParent, string &in asChild, int alState)

{

AddQuest("door", "touchdoor");

}

(This post was last modified: 12-23-2013, 01:53 PM by Kreekakon.)
12-23-2013, 01:41 PM
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Messages In This Thread
Crowbar won't work on door! help - by Radical Batz - 12-23-2013, 01:41 PM
RE: Crowbar won't work on door! help - by Froge - 12-23-2013, 06:34 PM
RE: Crowbar won't work on door! help - by daortir - 12-25-2013, 04:02 PM
RE: Crowbar won't work on door! help - by daortir - 12-25-2013, 07:12 PM
RE: Crowbar won't work on door! help - by daortir - 12-25-2013, 10:22 PM



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