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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Damascus Offline
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Posts: 646
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#5
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

Basically what you should do is have an unhinged door entity. Some of the doors already have unhinged version, but if it doesn't, you can make a new one in ModelEditor by just changing the entity from SwingDoor to Object -> Static.

What I would do is put a normal door with static physics in as active, and the falling door in as inactive. When the time comes that you want it to fall down, switch the normal door inactive and your falling door as active, then use the AddBodyForce script to push it just slightly toward the player so that it falls over.

01-02-2014, 04:09 AM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Damascus - 01-02-2014, 04:09 AM



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