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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Zokrar Offline
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Posts: 85
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Joined: May 2013
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#6
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

I tried what you suggested, Statyk, although the code for the shelf in the early map is really hard to pick out. I just messed around with some functions to see what I could get. Using


SetMoveObjectState(string& asName, float afState);

I was able to make the hinges move, but not the door (?)

Spoiler below!
[Image: kHFByKW.png]

Any ideas?



Damascus,

I swapped it to a static object:
Spoiler below!
[Image: Voa82vX.png]
And I used this function:
Spoiler below!
[Image: eZVk3OK.png]
But it doesn't move.

(This post was last modified: 01-02-2014, 04:41 AM by Zokrar.)
01-02-2014, 04:24 AM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Zokrar - 01-02-2014, 04:24 AM



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