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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Damascus Offline
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Posts: 646
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Joined: Mar 2012
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#7
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

OH, I did forget to mention, that when using the AddBodyForce script, it should refer to the name of the body itself, not the entity. So, for example if the entity is named "fling" and the body of the door (when you click on it in ModelEditor) is called "door_body", you would refer to it as "fling_door_body" in the script. This way you make sure it acts only on the door part and not the hinge part.

Also, make sure that the door has mass that's not 0, otherwise it won't move at all.

PS: -10,000 is probably gonna make it rocket across the room, but as long as you know it works, you can tweak it XD

01-02-2014, 08:39 AM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Damascus - 01-02-2014, 08:39 AM



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