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Script Help 1 error which I can't solve/find?!
PutraenusAlivius Offline
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Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#13
RE: 1 error which I can't solve/find?!

Spoiler below!

PHP Code: (Select All)
void OnStart()
{
wakeUp();
AddEntityCollideCallback("Player""AreaCollide""EventCollide"true1);
AddUseItemCallback("""HollowNeedle""CellDoor""UseHollowNeedleOnDoor"true);
}

void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(22);
FadeSepiaColorTo(02);
SetPlayerActive(false); 
FadePlayerRollTo(50220220); // "Tilts" the players head
FadeRadialBlurTo(0.52);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg"true141true);
AddTimer("trig1"11.0f"beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(03333); // Change all settings to defaults
FadeRadialBlurTo(0.01);
FadeSepiaColorTo(04);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(29);
GiveSanityDamage(80false);
GivePlayerDamage(30 "false" falsefalse);
SetPlayerMoveSpeedMul(0.56f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
}

void UseHollowNeedleOnDoor(string &in asItemstring &in asEntity)
{
SetSwingDoorLocked("CellDoor"falsetrue);
PlaySoundAtEntity("""unlock_door.ogg"asEntity0false);
RemoveItem(asItem);
}

void EventCollide(string &in asParentstring &in asChildint alState)
{
SetEntityActive("CellGuardGrunt"true);
AddEnemyPatrolNode("CellGuardGrunt""Node_1",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_4",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_6",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_10",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_15",0.001f"");
AddEnemyPatrolNode("CellGuardGrunt""Node_18",0.001f""); 


//Um where did you call the Puzzle callback function? 
void Puzzle(string &in asEntityint LeverState)
{
    if(
GetLeverState("Lever1") == -1
    
&& GetLeverState("Lever2" ) == 1
    
&& GetLeverState("Lever3" ) == -1
    
&& GetLeverState("Lever4" ) == -1)
     {
     
void UnlockDoor(string &in asEntityint LeverState)
     {
     
SetSwingDoorLocked("Door"falsetrue);
     
PlaySoundAtEntity("""door_safety_open.ogg""Door"0false);
    } 


"Veni, vidi, vici."
"I came, I saw, I conquered."
01-25-2014, 12:48 AM
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RE: 1 error which I can't solve/find?! - by PutraenusAlivius - 01-25-2014, 12:48 AM



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