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Work in progress In Lucy's Eyes - Full Conversion Mod
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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#54
RE: In Lucy's Eyes - Full Conversion Mod

(07-22-2014, 08:12 PM)Wapez Wrote:
(07-22-2014, 10:15 AM)Romulator Wrote: Juuuuuuuuuuust an idea:

Light up a match then look at a torch on the wall (or a scriptarea around it). If you look at it for ~3 seconds, light up the torch Smile It helps provide a little more light in the area for the player, even though one thing it seems you are trying to maintain is the limitation of light sourcing available.

Again, just an idea :3 No need to be implemented Smile

We've thought of that, but chose to exclude that from the mod for now. Light design will be adjusted accordingly, of course.
No problems! Of course, was just a suggestion. Whether it is to be implemented or not is entirely up to you, but should you exclude it, no issues; the game's navigation deems it unnecessary to hold onto the matches for a certain time, but you have plans for them.
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(07-23-2014, 07:17 AM)victorkim890(KimmyChimmy) Wrote: good thing to do but then u have to do tat script for every single torch!!!!
i think frictional games should make a script tat allows one script to effect everything

It's actually quite easy.

(07-23-2014, 07:10 AM)Romulator Wrote: But that's off topic.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 07-23-2014, 07:24 AM by Romulator.)
07-23-2014, 07:20 AM
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Messages In This Thread
In Lucy's Eyes - Full Conversion Mod - by Wapez - 02-05-2014, 05:46 PM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-11-2014, 05:15 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-13-2014, 08:04 AM
RE: In Lucy's Eyes - Full Conversion Mod - by Romulator - 07-23-2014, 07:20 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 07-23-2014, 09:13 PM



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