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keep monster from despawining
lothabread Offline
Member

Posts: 106
Threads: 11
Joined: Apr 2012
Reputation: 2
#7
RE: keep monster from despawining

okay, well i gave up trying to play it at the entity and decided to go with the gui sound instead but it still wont work and i watched a tutorial video over and over ._. i have never had this much trouble.

PHP Code: (Select All)
////////////////////////////////////////////////////////////////////////////////////////
//General Script
////////////////////////////////////////////////////////////////////////////////////////
    
AddEntityCollideCallback("Player" "playbreaksound""doorbreak"true1);
////////////////////////////////////////////////////////////////////////////////////////


void doorbreak(stringasParentNamestringasChildNamestringasFunctionbool abDeleteOnCollideint alStates)
{
    
PlayGuiSound("15_ripp_door.snt"1);

04-14-2014, 04:28 AM
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Messages In This Thread
keep monster from despawining - by lothabread - 04-14-2014, 02:42 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:10 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:16 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:24 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:30 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:35 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 04:28 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 04:31 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:23 AM
RE: keep monster from despawining - by Romulator - 04-14-2014, 05:45 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:43 PM



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