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keep monster from despawining
MsHannerBananer Offline
Member

Posts: 218
Threads: 34
Joined: Sep 2013
Reputation: 10
#10
RE: keep monster from despawining

(04-14-2014, 04:28 AM)lothabread Wrote: okay, well i gave up trying to play it at the entity and decided to go with the gui sound instead but it still wont work and i watched a tutorial video over and over ._. i have never had this much trouble.

PHP Code: (Select All)
////////////////////////////////////////////////////////////////////////////////////////
//General Script
////////////////////////////////////////////////////////////////////////////////////////
    
AddEntityCollideCallback("Player" "playbreaksound""doorbreak"true1);
////////////////////////////////////////////////////////////////////////////////////////


void doorbreak(stringasParentNamestringasChildNamestringasFunctionbool abDeleteOnCollideint alStates)
{
    
PlayGuiSound("15_ripp_door.snt"1);


The PlaySoundAtEntity should work for something like this. I've done it loads of times. Have you checked all your names? Is your sound in the right folder?

(This post was last modified: 04-14-2014, 04:35 AM by MsHannerBananer.)
04-14-2014, 04:34 AM
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Messages In This Thread
keep monster from despawining - by lothabread - 04-14-2014, 02:42 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:10 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:16 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:24 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:30 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:35 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 04:28 AM
RE: keep monster from despawining - by MsHannerBananer - 04-14-2014, 04:34 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 04:31 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:23 AM
RE: keep monster from despawining - by Romulator - 04-14-2014, 05:45 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:43 PM



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