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Script Help Sound-Area doesn't work [Solved]
ShipinShen Offline
Junior Member

Posts: 23
Threads: 7
Joined: Apr 2014
Reputation: 0
#3
RE: Sound-Area doesn't work

(04-22-2014, 02:51 PM)Mudbill Wrote: Is your .snt file set to loop? Why is this sound only playing when you collide with the area? You could just have it play at all times with a low radius.

Thats right.
OnStart()
{
PlaySoundAtEntity("Clock", "ClockChime.snt", "grandfather", 1, false);
}

Is this correct ?
Thats the .snt file
Quote:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="ClockChime" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.7" MinDistance="2" MaxDistance="16" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
</SOUNDENTITY>

ShipinShen - YouTube
04-22-2014, 02:54 PM
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Messages In This Thread
Sound-Area doesn't work [Solved] - by ShipinShen - 04-22-2014, 02:41 PM
RE: Sound-Area doesn't work - by Mudbill - 04-22-2014, 02:51 PM
RE: Sound-Area doesn't work - by ShipinShen - 04-22-2014, 02:54 PM
RE: Sound-Area doesn't work - by Mudbill - 04-22-2014, 02:57 PM
RE: Sound-Area doesn't work - by ShipinShen - 04-22-2014, 03:00 PM
RE: Sound-Area doesn't work - by Daemian - 04-22-2014, 03:33 PM
RE: Sound-Area doesn't work - by ShipinShen - 04-22-2014, 03:56 PM
RE: Sound-Area doesn't work [Solved] - by Mudbill - 04-22-2014, 05:59 PM



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