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Sprint limit or none?
Froge Offline
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#1
Sprint limit or none?

In a lot of horror games, there's usually a bar which shows how long the player can sprint, and once the bar is out, the player has to walk. This does wonders for realism, as when you're being chased by a monster down a hall it totally makes sense to just slow down to a casual stroll once you're out of breath.

The other option is like what Amnesia did, which is permasprint. To counter this, some monsters in the game are faster than the player. Nevertheless, it sometimes doesn't make sense that your player can run forever without needing to slow down and catch their breath.

Do you prefer horror games with sprint limits or not?

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05-05-2014, 03:52 AM
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Messages In This Thread
Sprint limit or none? - by Froge - 05-05-2014, 03:52 AM
RE: Sprint limit or none? - by 7heDubz - 05-05-2014, 04:15 AM
RE: Sprint limit or none? - by FlawlessHappiness - 05-05-2014, 07:20 AM
RE: Sprint limit or none? - by Streetboat - 05-05-2014, 07:27 AM
RE: Sprint limit or none? - by 7heDubz - 05-05-2014, 07:40 AM
RE: Sprint limit or none? - by Kurton - 05-05-2014, 08:00 AM
RE: Sprint limit or none? - by DnALANGE - 05-05-2014, 10:19 AM
RE: Sprint limit or none? - by Romulator - 05-05-2014, 11:47 AM



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