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Sprint limit or none?
FlawlessHappiness Offline
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#3
RE: Sprint limit or none?

I like perma-sprint and slow monsters because I don't like getting caught. Of course that's what I like.
But that just becomes boring...

The real thing is if you can make it challenging with what you have, but still possible in a way that isn't out of this world.

Yes, the monsters may be faster if we have perma-sprint, but that's why you don't create a 2 mile corridor and make the player run through the whole thing.
I hate it when playing a map, and then suddenly out of nowhere we have a chase scene where it's barely possible to survive, because the monster IS faster than you.

I don't care what I have, as long as it's well made by the editor.

Trying is the first step to success.
05-05-2014, 07:20 AM
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Messages In This Thread
Sprint limit or none? - by Froge - 05-05-2014, 03:52 AM
RE: Sprint limit or none? - by 7heDubz - 05-05-2014, 04:15 AM
RE: Sprint limit or none? - by FlawlessHappiness - 05-05-2014, 07:20 AM
RE: Sprint limit or none? - by Streetboat - 05-05-2014, 07:27 AM
RE: Sprint limit or none? - by 7heDubz - 05-05-2014, 07:40 AM
RE: Sprint limit or none? - by Kurton - 05-05-2014, 08:00 AM
RE: Sprint limit or none? - by DnALANGE - 05-05-2014, 10:19 AM
RE: Sprint limit or none? - by Romulator - 05-05-2014, 11:47 AM



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