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Multiple Issues Help Help with Global Var Ints that are not working!
Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#3
RE: Help with Global Var Ints!

(05-20-2014, 06:34 PM)Wapez Wrote: Firstly, there's two brackets in the last code block. I'm sure it belongs to another function like OnStart, but just sayin', it doesn't have anything to do with this script, so might as well remove it.

Secondly, your script looks fine from what I'm seeing. Can you post the entire script files in Code blocks within spoiler tags? I'm sure I can find the problem for you then.

void OnStart()
{
    AddUseItemCallback("", "RustyHammer", "wooden_boards_block_1", "UseHammerOnPlanks", false);
    AddEntityCollideCallback("Player", "AreaFall", "EventFall", true, 1);
    AddTimer("", 1.0f, "TimerInteractPlanks");
    AddEntityCollideCallback("Player", "AreaScare", "EventCatacomb", true, 1);
    AddEntityCollideCallback("Player", "AreaByeLantern", "LanternGone", true, 1);
    SetEntityPlayerInteractCallback("AreaUseHammer", "InteractPlanks", true);
    
}

void EventCatacomb(string &in asParent, string &in asChild, int alState)
{
        
    GiveSanityDamage(25, true);
    AddEffectVoice("voices", "catacombvoice.ogg", "Voice", "OMG",
false, "EventCatacomb", 1, 1);

}

void UseHammerOnPlanks(string &in asItem, string &in asEntity)
{
SetEntityActive("wooden_boards_block_1", false);
SetEntityActive("wooden_boards_block_2", true);
PlaySoundAtEntity("", "break_wood.snt", "wooden_boards_block_1", 0, false);
CreateParticleSystemAtEntity("PSDoor_3", "ps_break_wood.ps", "wooden_boards_block_1", false);
SetSwingDoorLocked("cellar_wood01_1", false, true);
        
}

void Youbetterwork(string &in asEntity)
{
    GiveSanityDamage(25, true);
    AddEffectVoice("voices", "catacombvoice.ogg", "Voice", "OMG",
false, "EventCatacomb", 1, 1);    
}

void EventFall(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("wooden_boards_block_3", false);
SetEntityActive("wooden_boards_block_5", true);
SetEntityActive("wooden_boards_block_4", false);
SetEntityActive("wooden_boards_block_6", true);
SetEntityActive("block_box_1", false);
SetSwingDoorLocked("cellar_wood01_slow_1", false, true);
PlaySoundAtEntity("", "break_wood.snt", "wooden_boards_block_5", 0, false);
PlaySoundAtEntity("scare", "react_pant.snt", "Player", 0.75f, false);
PlayMusic("05_event_falling.ogg", false, 10, 0.5f, 9, false);
CreateParticleSystemAtEntity("PSDoor_3", "ps_break_wood.ps", "wooden_boards_block_4", false);
GetPlayerHealth();
}

void PickCycleRod(string &in asEntity, string &in asType)
{
    GiveSanityBoostSmall();
    
    //For machine room scare
    SetGlobalVarInt("GlassJarPickedUp", 1);
}



void OnEnter()
{
    PlayMusic("penumbra_music_E1_A7", true, 1, 5, 0, true);
}

Other Level.

void OnStart()
{
    AddTimer("thunder", 1, "TimerThunder");
    AddTimer("AreaScrape_", RandFloat(3.0f,10.f), "TimerAreaScrape");
    AddTimer("AreaBirds_", RandFloat(3.0f,10.f), "TimerAreaBirds");
    AddEntityCollideCallback("Player", "AreaDoor", "EventDoor", true, 1);
    AddEntityCollideCallback("Player", "AreaScare", "Scare", true, 1);
    AddUseItemCallback("", "BasementKey", "BasementDoor", "UseBasementKeyOnDoor", true);
    for(int i=1;i<=3;i++) for(int j=1;j<=3;j++)
    AddUseItemCallback("guiding_rod0"+i+"0"+j, "guiding_rod0"+i, "ra0"+j, "UseRod", false);
    GiveSanityBoost();
    if(GetGlobalVarInt("GlassJarPickedUp")==1)
    {
        SetEntityActive("glass_container_1", true);
    }
}


void TimerAreaScrape(string &in asTimer)
{
    int iRand = RandInt(1, 6);

    PlaySoundAtEntity(asTimer+iRand, "15_wall_crawl.snt", asTimer+iRand, 1, false);
    AddTimer("EndRadial", 4.0f, "TimerEndRadial");
    AddTimer(asTimer, RandFloat(15.0f, 30.0f), "TimerAreaScrape");
}

void TimerAreaBirds(string &in asTimer)
{
    int iRand = RandInt(1, 6);

    PlaySoundAtEntity(asTimer+iRand, "scare_wings.snt", asTimer+iRand, 1, false);
    AddTimer("EndRadial", 4.0f, "TimerEndRadial");
    AddTimer(asTimer, RandFloat(15.0f, 30.0f), "TimerAreaBirds");
}

void TimerThunder(string &in asTimer)
{
    AddLocalVarInt("ThunderStep", 1);                //What step to play in the event
    float fEventSpeed = RandFloat(0.05f, 0.15f);    //The default time between steps in an event

    switch(GetLocalVarInt("ThunderStep")) {
        case 1:
            ThunderLights(2,0.05f);
        break;
        case 2:
            ThunderLights(1,0.05f);
        break;
        case 3:
            ThunderLights(3,0.05f);
        break;
        case 4:
            ThunderLights(1,0.05f);
        break;
        case 5:
            ThunderLights(2,0.05f);
        break;
        case 6:
            ThunderLights(3,0.05f);
        break;
        case 7:
            ThunderLights(1,0.3f);
            PlaySoundAtEntity("Thunder", "general_thunder.snt", "AreaThunder", 0.0f, false);
        break;
    }
    
    if(GetLocalVarInt("ThunderStep") < 8)  AddTimer("thunder", fEventSpeed, "TimerThunder");
    else {
        SetLocalVarInt("ThunderStep", 0);
        
        AddTimer("thunder", RandFloat(10.0f, 30.0f), "TimerThunder");
    }
}
void ThunderLights(int alIntensity, float afFade)
{
    /*Skip parts of a flash everynow and then but not the first strong light
    **and not the last "back to normal" light
     */
    if(RandFloat(1, 3) == 1 && (GetLocalVarInt("ThunderStep") != 3 or GetLocalVarInt("ThunderStep") != 7)) return;
    
    float fF = 0.2f;
    
    switch(alIntensity) {
        case 1:
            for(int i=0;i<=5;i++) FadeLightTo("spotthunder_"+i,0.52f,0.55f,0.6f,0.45f,-1,afFade-0.04f);
            for(int i=0;i<=7;i++) FadeLightTo("pointthunder_"+i,0.32f,0.35f,0.4f,0.2f,-1,afFade-0.025f);
            for(int i=0;i<=3;i++) FadeLightTo("ambthunder_"+i,0.2f,0.25f,0.35f,-1,-1,afFade);
        break;
        case 2:
            for(int i=0;i<=5;i++) FadeLightTo("spotthunder_"+i,0.82f+fF,0.85f+fF,0.9f+fF,0.9f+fF,-1,afFade-0.04f);
            for(int i=0;i<=7;i++) FadeLightTo("pointthunder_"+i,0.72f+fF,0.75f+fF,0.8f+fF,0.4f+fF,-1,afFade-0.025f);
            for(int i=0;i<=3;i++) FadeLightTo("ambthunder_"+i,0.25f+fF,0.3f+fF,0.4f+fF,-1,-1,afFade);
        break;
        case 3:
            for(int i=0;i<=5;i++) FadeLightTo("spotthunder_"+i,0.92f+fF,0.95f+fF,1+fF,1+fF,-1,afFade-0.04f);
            for(int i=0;i<=7;i++) FadeLightTo("pointthunder_"+i,0.82f+fF,0.85f+fF,0.9f+fF,0.5f+fF,-1,afFade-0.025f);
            for(int i=0;i<=3;i++) FadeLightTo("ambthunder_"+i,0.3f+fF,0.35f+fF,0.45f+fF,-1,-1,afFade);
        break;
    }
}

void PlsDontgoback(string &in asEntity)
{
if (GetSwingDoorLocked("Cantgoback") == true)
{
SetMessage("Messages", "Cantgoback", 0);
}
}

void EventDoor(string &in asParent, string &in asChild, int alState)
{
        SetSwingDoorClosed("mansion_3", false, false);
        SetSwingDoorDisableAutoClose("mansion_3", true);

        PlaySoundAtEntity("creak", "joint_door_move_special.snt", "mansion_3", 1, false);
    GiveSanityDamage(10, true);
    AddEffectVoice("voices", "Scare_Voice.ogg", "Voice", "HolyGesus",
false, "EventDoor", 1, 1);

        AddTimer("", 2, "TimerStopSound");
        AddTimer("mansion_3", 0, "TimerMoveDoor");
}

void TimerMoveDoor(string &in asTimer)
{
        if(GetLocalVarInt("VarDoor") == 50) return;
        AddLocalVarInt("VarDoor", 1);

        AddTimer(asTimer, 0.03, "TimerMoveDoor");

        AddPropForce(asTimer, -20, 0, 0, "world");
}

void TimerStopSound(string &in asTimer)
{
        StopSound("creak", 0.4);
}

void UseBasementKeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("BasementDoor", false);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);    
}

string sEntity = "lever_nice01_1";

void UseRod(string &in asItem, string &in asEntity)
{
    /*If rod in slot already, do not enter a second
     */
    if(GetLocalVarInt(asEntity) == 1){
        SetMessage("Ch01Lvl03", "SlotTaken", 0);    
        
        PlaySoundAtEntity("clank", "impact_generic_hard_low", asEntity, 0.05f, false);
        return;
    }
    
    /*If rod and slot correct, set rod string to _correct, else _error
     */
    if(asItem == "guiding_rod01" && asEntity == "ra01"){
        SetLocalVarString(asItem, asEntity+"_correct");
    }
    else if(asItem == "guiding_rod02" && asEntity == "ra02"){
        SetLocalVarString(asItem, asEntity+"_correct");
    }
    else if(asItem == "guiding_rod03" && asEntity == "ra03"){
        SetLocalVarString(asItem, asEntity+"_correct");
    } else {
        SetLocalVarString(asItem, asEntity+"_error");
    }
    
    /*Remove item from inventory, create item at position in world and set area taken
     */
    RemoveItem(asItem);

    CreateEntityAtArea(asItem, asItem, "magic_"+asEntity, true);
    
    PlaySoundAtEntity("s"+asItem, "13_rod_in", "magic_"+asEntity, 0, false);
    
    SetEntityCallbackFunc(asItem, "PickRod");
    
    SetLocalVarInt(asEntity, 1);
    
    AddLocalVarInt("RodsInPosition", 1);
    
    /*If all three rods are correct end the puzzle
     */
    if(GetLocalVarString("guiding_rod01") == "ra01_correct" && GetLocalVarString("guiding_rod02") == "ra02_correct" &&
        GetLocalVarString("guiding_rod03") == "ra03_correct"){
        
        SetLeverStuckState(sEntity, 0, true);
        
        
        PlaySoundAtEntity("done"+asItem, "13_press_done", "magic_"+asEntity, 0, false);
        
        for(int i=1;i<=6;i++){
            CreateParticleSystemAtEntity("PressP"+i, "ps_steam.ps", "PressParticles_"+i, true);
            PlaySoundAtEntity("PressS"+i, "13_steam", "PressParticles_"+i, 0.5, true);
        }
            
        for(int i=1;i<=3;i++)
            SetEntityInteractionDisabled("guiding_rod0"+i, true);
            
        return;
    }
    
    /*Incorrect rod positions*/
    if(GetLocalVarInt("RodsInPosition") == 3){
        PlaySoundAtEntity("error1", "13_press_fail", "magic_"+asEntity, 0, false);
        PlaySoundAtEntity("error2", "17_attach_crank.snt", "magic_"+asEntity, 0.5f, false);
    }
    
    AddDebugMessage(asItem+" Value: "+GetLocalVarString(asItem), false);
}

void UnlockDoor(string &in asEntity, int LeverState)
{
    if(LeverState == 1)
    {
        SetSwingDoorLocked("hatch_ceiling_1", false, true);
    SetPropStaticPhysics("hatch_ceiling_1", false);
      SetEntityActive("Message", false);
        GiveSanityBoostSmall();
        PlaySoundAtEntity("", "unlock_door.ogg", "hatch_ceiling_1", 0, false);
        SetLeverStuckState(asEntity, LeverState, false);
    PlayMusic("15_puzzle_hole.ogg", false, 0.7, 0.1, 1, false);
    SetEntityActive("LadderArea_1", true);
    }
}

void PickRod(string &in asEntity, string &in asType)
{
    /*If a rod is removed, set the area to empty
     */
    if(StringContains(GetLocalVarString(asEntity), "ra01")){
        SetLocalVarInt("ra01", 0);
        PlaySoundAtEntity("s"+asEntity, "13_rod_out", "ra01", 0, false);
        CreateParticleSystemAtEntity("p"+asEntity, "ps_steam_puff.ps", "ra01", false);
    }
    else if(StringContains(GetLocalVarString(asEntity), "ra02")){
        SetLocalVarInt("ra02", 0);
        PlaySoundAtEntity("s"+asEntity, "13_rod_out", "ra02", 0, false);
        CreateParticleSystemAtEntity("p"+asEntity, "ps_steam_puff.ps", "ra02", false);
    }
    else if(StringContains(GetLocalVarString(asEntity), "ra03")){
        SetLocalVarInt("ra03", 0);
        PlaySoundAtEntity("s"+asEntity, "13_rod_out", "ra03", 0, false);
        CreateParticleSystemAtEntity("p"+asEntity, "ps_steam_puff.ps", "ra03", false);
    }
    
    AddLocalVarInt("RodsInPosition", -1);
    
}

void Scare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("coffin_dirty_1",true);
AddGlobalVarInt("ItemsPicked", 1);
}




void OnEnter()
{
    PlayMusic("watercorridor.ogg", true, 0.5, 5, 0, true);
}

05-20-2014, 06:38 PM
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Messages In This Thread
RE: Help with Global Var Ints! - by Wapez - 05-20-2014, 06:34 PM
RE: Help with Global Var Ints! - by Radical Batz - 05-20-2014, 06:38 PM



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