(08-26-2013, 05:15 PM)Kreekakon Wrote: It was a good marketing decision true, but I believe with that statement you just made about game companies in bold I shall now begin handing out hunting bows which will be then aimed at that massive target you just painted on your back.
I just want to say that im not aiming this directly at FG. Looks at the recent $15 a month fee for "Elder Scrolls" or take a look at "EA", for a example of a money hungry company. Im just saying that almost every decision that gets made not only in gaming companies but any kind of business is based off of $$$. Funny when people make it seem as if a company cares about their hardcore fans.
Choose:
1) Having a small group of hardcore fans who will buy your game
2) Large group of people who who will buy your game no matter the content
[hint] Look at Call of Duty [hint]
You're forgetting that marketing serves a dual purpose: to acquire new customers and to retain old ones. Every game developer there is should care about their hardcore fans because those are the ones guaranteed to always support them. After they have fulfilled their needs, then they can move on to expand their target audience and get more people to purchase their product. Notwithstanding all that, Frictional Games is an idealistic indie company and certainly care very much about the fans that made then what they are.