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[Blender] Importing to HPL2
MrBehemoth Offline
Senior Member

Posts: 408
Threads: 19
Joined: Feb 2014
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#5
RE: [Blender] Importing to HPL2

Don't be discouraged - this should be totally do-able in Blender. Some things to check:
  • You need to be using the 1.3 beta version of Amnesia, i.e. the AMFP update. Otherwise rigged models exported from Blender will cause a crash.
  • Make sure that each mesh object in Blender has one (and only one) unique material applied to it. It doesn't matter what textures are contained in that material - it can just be a default material. The HPL2 material is selected based on the UV mapped texture, not the Blender material, you just have to have a material present for the export to work. Not including one material on each object will cause a crash.
  • Make sure your mesh is properly parented to your armature, then select the armature itself to export both.
  • Your Collada export settings should look like this:
    [Image: collada_export_settings_blender.jpg]

08-15-2014, 08:34 PM
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Messages In This Thread
[Blender] Importing to HPL2 - by narutohokager - 08-13-2014, 10:14 PM
RE: [Blender] Importing to HPL2 - by Artsy - 08-14-2014, 12:20 AM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 08-15-2014, 08:34 PM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 08-22-2014, 10:48 PM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 08-23-2014, 02:13 PM
RE: [Blender] Importing to HPL2 - by Mudbill - 09-03-2014, 04:13 PM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 09-03-2014, 04:59 PM
RE: [Blender] Importing to HPL2 - by Mudbill - 09-03-2014, 09:22 PM
RE: [Blender] Importing to HPL2 - by Mudbill - 09-07-2014, 07:51 PM
RE: [Blender] Importing to HPL2 - by 7heDubz - 09-26-2014, 12:14 AM



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