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Amnesia script help
theodorg Offline
Junior Member

Posts: 44
Threads: 11
Joined: Aug 2013
Reputation: 0
#9
RE: Amnesia script help

(08-26-2014, 04:54 PM)Mudbill Wrote: What do you not get?
First off, your sound file needs to be processed in the .ogg format. Secondly, you'll want a .snt text file that plays this .ogg file. Copy an existing .snt file and edit it + rename it. You can name it the same as the .ogg if you'd like.

Once you have both, just play the .snt file using either of the scripts already mentioned.

I put it like this now but the game crashes on startup:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "korridor", "bana", true, 1);
AddUseItemCallback("", "secret_key", "secret_door", "SECRET", true);
AddEntityCollideCallback("Player", "falldown", "falldown1", true, 1);
PlayMusic("creepy.ogg", false, 0.6, 5, 0.5, true);
AddEntityCollideCallback("Player", "checkpoint_1", "Restart", true, 1);
}

void Restart(string &in asParent, string &in asChild, int alState)
{
CheckPoint ("FirstCheckpoint", "checkpoint_1_spawn", "Happening", "DeathCategory", "Deathtext");
}

void falldown1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("rock_med02_push_1", true);
SetEntityActive("rock_med02_push_2", true);
SetEntityActive("rock_med02_push_3", true);
SetEntityActive("rock_med02_push_4", true);
SetEntityActive("rock_med02_push_5", true);
SetEntityActive("rock_med02_push_6", true);
SetEntityActive("rock_med02_push_7", true);
SetEntityActive("rock_med02_push_8", true);
void PlaySoundAtEntity(string& "falldown", string& "scare_falldown.snt", string& "rock_med02_push_8", float 0, bool false);
}

and what does the internal name mean??? "asSoundName - internal name"
(This post was last modified: 08-26-2014, 06:02 PM by theodorg.)
08-26-2014, 06:01 PM
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Messages In This Thread
Amnesia script help - by theodorg - 08-25-2014, 08:52 PM
RE: Amnesia script help - by Slanderous - 08-25-2014, 09:45 PM
RE: Amnesia script help - by PutraenusAlivius - 08-26-2014, 02:42 AM
RE: Amnesia script help - by Mudbill - 08-26-2014, 09:40 AM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 10:51 AM
RE: Amnesia script help - by theodorg - 08-26-2014, 03:01 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 04:21 PM
RE: Amnesia script help - by Mudbill - 08-26-2014, 04:54 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:01 PM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 06:16 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:17 PM
RE: Amnesia script help - by FlawlessHappiness - 08-26-2014, 06:37 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:43 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 06:45 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 06:53 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 06:58 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 07:00 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 07:02 PM
RE: Amnesia script help - by theodorg - 08-26-2014, 07:05 PM
RE: Amnesia script help - by Radical Batz - 08-26-2014, 07:05 PM



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