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Amnesia: The Second Dimension [READY FOR LAUNCH]
Darkfire Offline
Senior Member

Posts: 371
Threads: 22
Joined: May 2014
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#43
RE: Amnesia: The Second Dimension [glimmer of hope...?]

For locking the levels if the last one is not completed:
If you made a full conversion, I would try some game-global variables (i think that such exist)
So, after completing a level set var to 1. Make a script in the next level that will teleport you to a dark room with "complete previous level(s) to play this one" message if the var= 0.

I've done such things, for example to change weather to rain after a certain level, but the scripts were between levels, not for whole game.

EDIT: I just realised this probably won't work, as CS's are treated as separate games ;(

02-21-2015, 01:15 PM
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Messages In This Thread
RE: Amnesia: The Second Dimension - by Romulator - 09-07-2014, 03:01 AM
RE: Amnesia: The Second Dimension - by Mudbill - 09-07-2014, 03:13 AM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-07-2014, 12:42 PM
RE: Amnesia: The Second Dimension - by Streetboat - 09-07-2014, 05:56 AM
RE: Amnesia: The Second Dimension - by Slanderous - 09-07-2014, 11:36 AM
RE: Amnesia: The Second Dimension - by Rapture - 09-07-2014, 08:29 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-07-2014, 08:47 PM
RE: Amnesia: The Second Dimension - by Neelke - 09-07-2014, 08:42 PM
RE: Amnesia: The Second Dimension - by AGP - 09-07-2014, 09:11 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-08-2014, 06:18 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-27-2014, 01:10 AM
RE: Amnesia: The Second Dimension - by Viper85626 - 09-27-2014, 01:38 AM
RE: Amnesia: The Second Dimension - by MrBehemoth - 11-01-2014, 04:21 PM
RE: Amnesia: The Second Dimension [glimmer of hope...?] - by Darkfire - 02-21-2015, 01:15 PM



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