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Amnesia: The Second Dimension [READY FOR LAUNCH]
MrBehemoth Offline
Senior Member

Posts: 408
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Joined: Feb 2014
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#80
RE: Amnesia: The Second Dimension [Not out of the woods yet...]

(03-11-2015, 09:28 AM)Mudbill Wrote: And even if one map reaches only 30k calls, the engine still crashes after 30k more in the next map? The issue was the engine's runtime, not the map runtime, right?

That's right. Engine runtime.

(03-11-2015, 09:28 AM)Mudbill Wrote: If there is no fix, perhaps you would be able to add a "timer" timer to each level? .....

Hmmm. I would do this as a last resort, but tbh it would really demotivate me to make more levels. I would have to think about it.


However ... I'm experimenting with one more idea. I'm not going to talk about it yet, but we'll see what happens.

03-12-2015, 01:22 AM
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Messages In This Thread
RE: Amnesia: The Second Dimension - by Romulator - 09-07-2014, 03:01 AM
RE: Amnesia: The Second Dimension - by Mudbill - 09-07-2014, 03:13 AM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-07-2014, 12:42 PM
RE: Amnesia: The Second Dimension - by Streetboat - 09-07-2014, 05:56 AM
RE: Amnesia: The Second Dimension - by Slanderous - 09-07-2014, 11:36 AM
RE: Amnesia: The Second Dimension - by Rapture - 09-07-2014, 08:29 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-07-2014, 08:47 PM
RE: Amnesia: The Second Dimension - by Neelke - 09-07-2014, 08:42 PM
RE: Amnesia: The Second Dimension - by AGP - 09-07-2014, 09:11 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-08-2014, 06:18 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-27-2014, 01:10 AM
RE: Amnesia: The Second Dimension - by Viper85626 - 09-27-2014, 01:38 AM
RE: Amnesia: The Second Dimension - by MrBehemoth - 11-01-2014, 04:21 PM
RE: Amnesia: The Second Dimension [Not out of the woods yet...] - by MrBehemoth - 03-12-2015, 01:22 AM



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