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Script Help Collide function issue
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
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#8
RE: Collide function issue

(09-18-2014, 08:15 AM)First Captain Wrote: Can't you just make a big area that covers the whole hallway, then use a script to check if the Player is in them, use GivePlayerDamage with timer so that the Player would be given damage per second.

If Player is in the area, GivePlayerDamage 10, with a looping timer until he dies.

GetEntitiesCollide doesn't support Player. How do you propose this can be done?

09-18-2014, 08:44 AM
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Messages In This Thread
Collide function issue - by Radical Batz - 09-17-2014, 10:53 PM
RE: Collide function issue - by Daemian - 09-18-2014, 01:44 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 07:34 AM
RE: Collide function issue - by burge4150 - 09-18-2014, 05:09 AM
RE: Collide function issue - by i3670 - 09-18-2014, 06:20 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 07:27 AM
RE: Collide function issue - by PutraenusAlivius - 09-18-2014, 08:15 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 08:44 AM
RE: Collide function issue - by PutraenusAlivius - 09-18-2014, 09:04 AM
RE: Collide function issue - by Wapez - 09-18-2014, 08:51 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 09:04 AM
RE: Collide function issue - by MrBehemoth - 09-18-2014, 09:22 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 09:24 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 09:31 AM
RE: Collide function issue - by Mudbill - 09-18-2014, 09:59 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 10:23 AM
RE: Collide function issue - by Radical Batz - 09-18-2014, 02:09 PM
RE: Collide function issue - by burge4150 - 09-18-2014, 02:28 PM
RE: Collide function issue - by PutraenusAlivius - 09-18-2014, 02:31 PM
RE: Collide function issue - by Radical Batz - 09-18-2014, 02:33 PM



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