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Swing Door Locked Text?
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
Reputation: 0
#6
RE: Swing Door Locked Text?

Thanks... but i got an other problem?
it says on the first time Unexpected token IF
and if i delete that there will come Expected ;
and if i do that it says Unexpected {
... Where do i have to play ?! and my first function is this :

SetEntityPlayerInteractCallback("CellarDoor", "GetSwingDoorLocked", false);

if(GetSwingDoorLocked2(<CellarDoor>) == true)
{
SetMessage("Sign", "CellarDoor", 0);
}

Sad
09-23-2014, 04:21 PM
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Messages In This Thread
Swing Door Locked Text? - by Amnesiaplayer - 09-23-2014, 02:29 PM
RE: Swing Door Locked Text? - by Romulator - 09-23-2014, 02:51 PM
RE: Swing Door Locked Text? - by Amnesiaplayer - 09-23-2014, 03:41 PM
RE: Swing Door Locked Text? - by Romulator - 09-23-2014, 03:51 PM
RE: Swing Door Locked Text? - by Mudbill - 09-23-2014, 03:54 PM
RE: Swing Door Locked Text? - by Amnesiaplayer - 09-23-2014, 04:21 PM
RE: Swing Door Locked Text? - by Neelke - 09-23-2014, 04:27 PM
RE: Swing Door Locked Text? - by Amnesiaplayer - 09-23-2014, 04:29 PM
RE: Swing Door Locked Text? - by Neelke - 09-23-2014, 05:01 PM
RE: Swing Door Locked Text? - by Amnesiaplayer - 09-23-2014, 05:06 PM
RE: Swing Door Locked Text? - by Neelke - 09-23-2014, 07:07 PM
RE: Swing Door Locked Text? - by Amnesiaplayer - 09-24-2014, 06:15 AM
RE: Swing Door Locked Text? - by Romulator - 09-24-2014, 07:35 AM
RE: Swing Door Locked Text? - by Mudbill - 09-24-2014, 07:53 AM
RE: Swing Door Locked Text? - by Amnesiaplayer - 09-24-2014, 01:02 PM



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