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Water not affected by fog
FlawlessHappiness Offline
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Posts: 3,980
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#7
RE: Water not affected by fog

(09-28-2014, 04:26 PM)Acies Wrote: I think it has to do with the cubemap assigned to the water. Cubemaps in HPL always 'glow', no matter if lightsource or not.. Big Grin

What water-texture are you using? I can do some tinkering, see if I can come up with a solution.

That would be nice.

water_archivecellar.mat

Trying is the first step to success.
09-28-2014, 04:50 PM
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Messages In This Thread
Water not affected by fog - by FlawlessHappiness - 09-27-2014, 10:21 PM
RE: Water not affected by fog - by Viper85626 - 09-28-2014, 06:20 AM
RE: Water not affected by fog - by Neelke - 09-28-2014, 01:10 PM
RE: Water not affected by fog - by Acies - 09-28-2014, 04:26 PM
RE: Water not affected by fog - by FlawlessHappiness - 09-28-2014, 04:50 PM
RE: Water not affected by fog - by Acies - 09-28-2014, 06:12 PM
RE: Water not affected by fog - by Acies - 09-29-2014, 12:47 PM
RE: Water not affected by fog - by Acies - 09-29-2014, 04:09 PM
RE: Water not affected by fog - by Romulator - 09-29-2014, 11:46 PM
RE: Water not affected by fog - by Acies - 09-30-2014, 12:39 AM
RE: Water not affected by fog - by Daemian - 09-30-2014, 04:30 AM
RE: Water not affected by fog - by Acies - 09-30-2014, 01:47 PM



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