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Avoiding clichés in a custom story???
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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Joined: Jan 2013
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#4
RE: Avoiding clichés in a custom story???

While waking up could be cliche, the reason behind waking up, like a 10-15 second cutscene beforehand would not be cliche to me. Most stories start with that fade in scenario, which is okay, however just "waking up in a random dungeon" - why are you in this dungeon? What's its significance to you?

Avoid backtracking to the point of ridiculousness in finding an item to press on. Not exactly cliche, but it happens and is quite annoying.

Avoid the 'same' scare scenario. Make use of particles in the engine to create scares in your story which are well thought out, rather than just the "monster spawns after picking up key" scenario.

There are more, but I can't jump onto it right away, I'm not the greatest CS player. Tongue

While not cliche related exactly, I would also look at this thread:
https://www.frictionalgames.com/forum/thread-24918.html

Good luck on your CS! If you need help, I'm sure we can assist in some way!

Discord: Romulator#0001
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11-13-2014, 12:40 AM
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RE: Avoiding clichés in a custom story??? - by Romulator - 11-13-2014, 12:40 AM



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