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Script Help Focus Distance Debug Variable?
BonesTheRabbit Offline
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Posts: 68
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Joined: Feb 2012
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#7
RE: Focus Distance Debug Variable?

(12-20-2014, 10:09 PM)Mudbill Wrote: So let's say the player is going up a spiral staircase and the further up they get, the more intense this effect becomes IF they decide to look down. I'm guessing it should at the same time be more intense depending on how far down they look. Is this what you're after?

Yes, that's more or less what I'm experimenting with. Another scenario would be if the player needs to cross a narrow beam between two buildings or to cross a chasm. The difficulty of it would be that the camera effects would become more intense the more the player looked down to ensure they had good positioning.
(This post was last modified: 12-20-2014, 10:43 PM by BonesTheRabbit.)
12-20-2014, 10:43 PM
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Messages In This Thread
RE: Focus Distance Debug Variable? - by Daemian - 12-20-2014, 03:40 PM
RE: Focus Distance Debug Variable? - by Mudbill - 12-20-2014, 09:34 PM
RE: Focus Distance Debug Variable? - by Mudbill - 12-20-2014, 10:09 PM
RE: Focus Distance Debug Variable? - by BonesTheRabbit - 12-20-2014, 10:43 PM
RE: Focus Distance Debug Variable? - by Daemian - 12-27-2014, 04:22 PM
RE: Focus Distance Debug Variable? - by Daemian - 12-29-2014, 11:12 PM



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