It's a case time, and what a case timer does it it counts the steps as a timer!
If you don't know what the functions in it are then, float fEventSpeed = 0.5f; is the speed of when the first case will start to function i think.
StartPlayerLookAt("Arealook2", 0.1f, 0.1f, "");
FadeIn(4);
FadeImageTrailTo(2,1);
ShowPlayerCrossHairIcons(false);
SetPlayerMoveSpeedMul(0.05f);
SetPlayerLookSpeedMul(0.05f);
fEventSpeed = 3.0f;
break;
Player looks at one area then fades in for 4 seconds, the screen makes an effect and the last 2 lines are the speed of the player's steps.
i really never messed with a case time, but hey I'm getting there...