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Script Help Unexpected End of File
AGP Offline
Senior Member

Posts: 448
Threads: 45
Joined: Dec 2012
Reputation: 23
#4
RE: Unexpected End of File

I went through the whole thing bit by by and those two (SetWheelStuckState and debug) were the causes of the error.

I ended up taking both out and did manage to get everything working, only to have that script stop functioning as intended.

Here is the updated .hps file:

void OnStart()
{    
    SetSanityDrainDisabled(true);
    SetEntityActive("BWingUnlock", false);

    SetEntityInteractionDisabled("candymountain", true);
    SetEntityInteractionDisabled("ladder_grab_1", true);
    SetEntityInteractionDisabled("ladder_grab_2", true);
    SetEntityInteractionDisabled("door_0", true);
    SetEntityInteractionDisabled("grand_piano_3", true);
    SetEntityInteractionDisabled("mansion_double_door_1", true);
    
    SetLocalVarInt("BWing", 0);
    
    AddEntityCollideCallback("Player", "BWingUnlock1", "BWingUnlockA", true, 1);
    AddEntityCollideCallback("Player", "BWingUnlock2", "BWingUnlockB", true, 1);
    AddEntityCollideCallback("Player", "BWingUnlock3", "BWingUnlockC", true, 1);
    AddEntityCollideCallback("Player", "BWingUnlock4", "BWingUnlockD", true, 1);
    AddEntityCollideCallback("Player", "BWingUnlock5", "BWingUnlockE", true, 1);
    AddEntityCollideCallback("Player", "BWingUnlock6", "BWingUnlockF", true, 1);
    AddEntityCollideCallback("Player", "BWingUnlock", "BWingOpen", true, 1);
    
    AddEntityCollideCallback("Player", "entrezvous", "ComeIn", true, -1);
    AddEntityCollideCallback("Player", "angelscare_1", "SheMoved", true, -1);
    AddEntityCollideCallback("Player", "angelscare_2", "SheMovedAgain", true, -1);
    AddEntityCollideCallback("Player", "lightson", "GiveLight", true, -1);
    AddEntityCollideCallback("Player", "lightsout", "NoLight", true, -1);
    AddEntityCollideCallback("Player", "officelightson", "LetThereBe", false, 0);
    AddEntityCollideCallback("Player", "passagelightson", "LetThereBeTwo", false, 0);
    AddUseItemCallback("", "key", "door_0", "Open", false);
    AddEntityCollideCallback("Player", "PlayerStartArea_1", "Checkpoint", true, 1);
    ///AddEntityCollideCallback("Player", "ludwighome", "Home", true, 1);
    AddEntityCollideCallback("Player", "solangedeath", "Justice", true, 1);
    AddEntityCollideCallback("Player", "uninvited", "StopCarmel", true, 1);
    AddEntityCollideCallback("leverbelowhandle", "attach", "ConnectLever", true, 1);
    AddEntityCollideCallback("Player", "unlockrec", "OpenRec", true, 1);
    AddEntityCollideCallback("Player", "shecries", "Calling", true, -1);
    AddEntityCollideCallback("book_1", "ScriptArea_1", "UnlockDesk", true, 1);
    AddEntityCollideCallback("Player", "ScriptArea_3", "CellarMemento", true, 1);
    
    for(int i = 1; i <= 4; i++) {
    AddUseItemCallback("crowbarondoors", "crowbar", "Door_"+i, "UseCrowbarOnDoor", false);
    AddEntityCollideCallback("Joint_Door_"+i, "AreaBreak_"+i, "BreakDoor", true, 1);
    }
}

void OnEnter()
{

}

void OnLeave()
{

}

///-------------------------------------------------------------------------------
///-------------------------------VOICES------------------------------------------
///-------------------------------------------------------------------------------

void Home(string &in asParent, string &in asChild, int alState)
{
    AddEffectVoice("ludwig_home01", "", "Dialogue", "ludwig_home01", true, "", 5, 20);
    AddEffectVoice("ludwig_home02", "", "Dialogue", "ludwig_home02", false, "", 5, 20);
}

void Justice(string &in asParent, string &in asChild, int alState)
{
    AddEffectVoice("solange_death01", "", "Dialogue", "solange_death01", true, "solange", 5, 30);
    AddEffectVoice("solange_death02", "", "Dialogue", "solange_death02", true, "solange", 5, 30);
}

void StopCarmel(string &in asParent, string &in asChild, int alState)
{
    PlaySoundAtEntity("", "sob02", "DRcellar", 0, false);
}

///-------------------------------------------------------------------------------
///-------------------------------MEMENTOS----------------------------------------
///-------------------------------------------------------------------------------

void LockedQuest(string &in entity)
{
        AddQuest("", "memento1");
}

void PickUpCrowbar(string &in asEntity, string &in type)
{
        AddQuest("crowbar", "memento2");
}

void CellarMemento(string &in entity)
{
        AddQuest("", "memento3");
        SetEntityActive("ScriptArea_3", false);
}

void ElevatorMemento(string &in asEntity, int alState)
{
    if(alState == 1)
    {
        AddQuest("", "memento4");
    }
}

///-------------------------------------------------------------------------------
///-------------------------------SWING REC DOOR----------------------------------
///-------------------------------------------------------------------------------

void OpenRec(string &in asParent, string &in asChild, int alState)
{
        SetEntityActive("chair", false);
        SetSwingDoorClosed("mansion_14", false, false);
        SetSwingDoorDisableAutoClose("mansion_14", true);
        PlaySoundAtEntity("", "dragchair", "mansion_14", 0, false);
}

///-------------------------------------------------------------------------------
///-------------------------------UNLOCKING DOORS---------------------------------
///-------------------------------------------------------------------------------

void CellarDoor(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked(asEntity, false, true);
    PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
}

void UnlockDesk(string &in asParent, string &in asChild, int alState)
{
  if(alState == 1)
  {
     SetSwingDoorLocked("deskdoor", false, true);
     PlayGuiSound("unlock_door.snt", 0.9f);
     StartPlayerLookAt("ScriptArea_2", 2.0f, 1.8f, "");
     SetPropObjectStuckState("book_1", 1);
     AddTimer("Endlook", 0.6, "Stop");
  }
}

void Stop(string &in asTimer)
{
     if(asTimer == "Endlook")
     {
      StopPlayerLookAt();
     }
}

///-------------------------------------------------------------------------------
///-------------------------------CROWBAR REUSE-----------------------------------
///-------------------------------------------------------------------------------

void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
    RemoveItem(asItem);
    PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
    AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");

    SetLocalVarString("CrowbarDoor", asEntity);
}
    
void TimerPlaceCrowbar(string &in asTimer)
{
    SetEntityActive("Joint_"+asTimer, true);
    PlaySoundAtEntity("", "puzzle_place_jar.snt", asTimer, 0, false);
}
    
void BreakDoor(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive(asParent, false);
  
    SetSwingDoorLocked(GetLocalVarString("CrowbarDoor"), false, false);
    SetSwingDoorClosed(GetLocalVarString("CrowbarDoor"), false, false);
    SetSwingDoorDisableAutoClose(GetLocalVarString("CrowbarDoor"), true);
    
    AddPropImpulse(GetLocalVarString("CrowbarDoor"), 0, 0, 3, "world");

    CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect_"+asChild, false);
    PlaySoundAtEntity("", "break_wood_metal", "AreaEffect_"+asChild, 0, false);
    
    AddTimer("", 0.1, "TimerPushDoor");

    GiveItem("crowbar", "Puzzle", "crowbar", "crowbar.tga", 1);
}

void TimerPushDoor(string &in asTimer)
{
        AddPropImpulse(GetLocalVarString("CrowbarDoor"), -4, 2, 1, "world");
        AddTimer("", 1.1, "TimerDoorCanClose");
}
    
void TimerDoorCanClose(string &in asTimer)
{
        SetSwingDoorDisableAutoClose(GetLocalVarString("CrowbarDoor"), false);
}

///-------------------------------------------------------------------------------
///--------------------------------CANDY MOUNTAIN---------------------------------
///-------------------------------------------------------------------------------

void ConnectLever(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("leverbelowcomp", true);
    SetEntityActive(asParent, false);
    SetEntityActive("leverbelow", false);
}

void OpenSeasame(string &in asEntity, int alState)
{
    if (GetLocalVarInt("Check") == 0)
    {
        if (alState == 1)
        {
            SetMoveObjectState("candymountain", 1);

            PlaySoundAtEntity("", "", "candymountain", 0, false);

            SetLocalVarInt("Check", 1);

            return;
        }
    }
}

///-------------------------------------------------------------------------------
///--------------------------------GHOSTILY DOOR----------------------------------
///-------------------------------------------------------------------------------

void ComeIn(string &in asParent, string &in asChild, int alState)
{
        SetEntityActive("doorblock_01", false);
        SetSwingDoorClosed("carmel", false, false);
        SetSwingDoorDisableAutoClose("carmel", true);

        PlaySoundAtEntity("creak", "joint_door_move_special.snt", "carmel", 1, false);

        AddTimer("", 2, "TimerStopSound");
        AddTimer("carmel", 0, "TimerMoveDoor");
}

void TimerMoveDoor(string &in asTimer)
{
        if(GetLocalVarInt("VarDoor") == 10) return;
        AddLocalVarInt("VarDoor", 1);

        AddTimer(asTimer, 0.03, "TimerMoveDoor");

        AddPropForce("carmel", 70, 0, 0, "world");
}

void TimerStopSound(string &in asTimer)
{
        StopSound("creak", 0.4);
}

///-------------------------------------------------------------------------------
///--------------------------------GHOSTLY ANGEL----------------------------------
///-------------------------------------------------------------------------------

void SheMoved(string &in asParent, string &in asChild, int alState)
{
        SetEntityActive("weepangel_1", false);
        SetEntityActive("weepangel_2", true);
        SetLampLit("candlestick01_6", false, true);
        SetLightVisible("PointLight_8", false);
        
        PlaySoundAtEntity("", "attention.snt", "weepangel_2", 0, false);
}

void SheMovedAgain(string &in asParent, string &in asChild, int alState)
{
        SetEntityActive("weepangel_2", false);
        SetEntityActive("weepangel_3", true);
}

///-------------------------------------------------------------------------------
///--------------------------------BEDROOM UNLOCK---------------------------------
///-------------------------------------------------------------------------------

void BWingUnlockA(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("BWing", 1);
    UnlockBWing();
}

void BWingUnlockB(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("BWing", 1);
    UnlockBWing();
}

void BWingUnlockC(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("BWing", 1);
    UnlockBWing();
    
    AddEffectVoice("help", "", "Dialogue", "help01", true, "BWingUnlock3", 5, 30);
}

void BWingUnlockD(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("BWing", 1);
    UnlockBWing();
}

void BWingUnlockE(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("BWing", 1);
    UnlockBWing();
}

void BWingUnlockF(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("BWing", 1);
    UnlockBWing();
}

void Doors(string &in asTimer)
{
     if(asTimer == "Unlock")
     {
        AddLocalVarInt("Doors", 1);
        float fDefaultSpeed = 0.6f;
        switch (GetLocalVarInt("Doors"))

           {
             case 1:
                fDefaultSpeed = 1.2f;
                PlayGuiSound("close_gate.snt", 0.3f);
                PlayGuiSound("27_thump.snt", 0.8f);
                StartPlayerLookAt("ScriptArea_4", 4.0f, 3.8f, "");
                StartScreenShake(0.01, 0.7, 0.1, 0.5);
                SetPlayerActive(false);
             break;
             case 2:
             fDefaultSpeed = 0.1f;
             StopPlayerLookAt();
             break;
             case 3:
                fDefaultSpeed = 1.2f;
                PlayGuiSound("close_gate.snt", 0.3f);
                PlayGuiSound("27_thump.snt", 0.8f);
                StartPlayerLookAt("ScriptArea_5", 4.0f, 3.8f, "");
                StartScreenShake(0.01, 0.7, 0.1, 0.5);
             break;
             case 4:
             fDefaultSpeed = 0.1f;
             StopPlayerLookAt();
             break;            
             case 5:
                fDefaultSpeed = 1.2f;
                PlayGuiSound("close_gate.snt", 0.3f);
                PlayGuiSound("27_thump.snt", 0.8f);
                StartPlayerLookAt("ScriptArea_6", 4.0f, 3.8f, "");
                StartScreenShake(0.01, 0.7, 0.1, 0.5);
             break;
             case 6:
             fDefaultSpeed = 0.1f;            
             StopPlayerLookAt();
             SetPlayerActive(true);
             Destroycode();
             break;                
           }
                 if (GetLocalVarInt("Doors") <7)
             {
               AddTimer("Unlock", fDefaultSpeed, "Doors");
             }                  
     }
}

void Destroycode()
{
  SetEntityActive("ScriptArea_7", false);
}

void BWingOpen(string &in asParent, string &in asChild, int alState)
{  
       //StartScreenShake(0.2, 5.0, 3.0, 3.0);    
         SetLocalVarInt("Doors", 0);
         AddTimer("Unlock", 0.2, "Doors");                
          for(int x=0;x<3;x++)
          {
            SetLevelDoorLocked("level_wood_"+x, false);
          }
}

void UnlockBWing()
{
    if (GetLocalVarInt("BWing") == 4)
        {
          SetEntityActive("FlashbackArea_1", true);
        }

    if (GetLocalVarInt("BWing") == 6)
        {
            SetEntityActive("BWingUnlock", true);
        }
}

///-------------------------------------------------------------------------------
///--------------------------------LITTLE THINGS----------------------------------
///-------------------------------------------------------------------------------

void GiveLight(string &in asParent, string &in asChild, int alState)
{
    SetLampLit("lamp_6", true, true);
}

void NoLight(string &in asParent, string &in asChild, int alState)
{
    SetLampLit("lamp_6", false, true);
}

void LetThereBe(string &in asParent, string &in asChild, int alState)
{
    if(alState == 1) {
    SetLampLit("lamp_2", true, true); }
    else if(alState == -1) {
    SetLampLit("lamp_2", false, true); }
}

void LetThereBeTwo(string &in asParent, string &in asChild, int alState)
{
    if(alState == 1) {
    SetLampLit("elevator_lamp_5", true, true);
    SetLightVisible("SpotLight_14", true);    }
    else if(alState == -1) {
    SetLampLit("elevator_lamp_5", false, true);
    SetLightVisible("SpotLight_14", false);}
}

void Open(string &in asItem, string &in asEntity)
{
    SetEntityInteractionDisabled("door_0", false);
    SetWheelInteractionDisablesStuck(asEntity, false);
    SetWheelStuckState("door_0", 1, false);
    SetEntityInteractionDisabled("key", false);
}

Sorry about the length, but I'm pretty much done with this map, so this is the complete everything.

(This post was last modified: 01-19-2015, 08:49 AM by AGP.)
01-19-2015, 08:49 AM
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Messages In This Thread
Unexpected End of File - by AGP - 01-19-2015, 02:14 AM
RE: Unexpected End of File - by PutraenusAlivius - 01-19-2015, 07:34 AM
RE: Unexpected End of File - by Mudbill - 01-19-2015, 08:31 AM
RE: Unexpected End of File - by AGP - 01-19-2015, 08:49 AM
RE: Unexpected End of File - by Mudbill - 01-19-2015, 09:12 AM
RE: Unexpected End of File - by PutraenusAlivius - 01-19-2015, 09:24 AM
RE: Unexpected End of File - by AGP - 01-19-2015, 09:49 AM
RE: Unexpected End of File - by Mudbill - 01-19-2015, 11:45 AM



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