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[SOLVED] StartPlayerLookAt following a grunt?
Mudbill Offline
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#2
RE: StartPlayerLookAt following a grunt?

I've had the player's view follow the monster just fine. All I did was the expected StartPlayerLookAt with the monster as the target. Only thing I remember doing in addition was SetPlayerActive(false); but I don't know if that really makes the difference.

(This post was last modified: 02-25-2015, 08:23 PM by Mudbill.)
02-25-2015, 08:22 PM
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RE: StartPlayerLookAt following a grunt? - by Mudbill - 02-25-2015, 08:22 PM



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