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Re Working Scripts?
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
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#3
RE: Re Working Scripts?

(02-26-2015, 12:04 AM)Mudbill Wrote: Add a CheckPoint script, then use the Death callback. You can reset entities and callbacks in there.

I don't really want a checkpoint... but this means liek... you can get back to the place, and grunt will activate Again if you enter a script area?...
02-26-2015, 03:30 PM
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Messages In This Thread
Re Working Scripts? - by Amnesiaplayer - 02-25-2015, 10:28 PM
RE: Re Working Scripts? - by Mudbill - 02-26-2015, 12:04 AM
RE: Re Working Scripts? - by Amnesiaplayer - 02-26-2015, 03:30 PM
RE: Re Working Scripts? - by Mudbill - 02-26-2015, 03:42 PM
RE: Re Working Scripts? - by Amnesiaplayer - 02-26-2015, 04:00 PM
RE: Re Working Scripts? - by Mudbill - 02-26-2015, 05:12 PM
RE: Re Working Scripts? - by Amnesiaplayer - 02-26-2015, 05:23 PM
RE: Re Working Scripts? - by Mudbill - 02-27-2015, 12:29 AM
RE: Re Working Scripts? - by Amnesiaplayer - 02-27-2015, 12:52 PM
RE: Re Working Scripts? - by Mudbill - 02-27-2015, 01:45 PM
RE: Re Working Scripts? - by TheGreatCthulhu - 03-01-2015, 09:56 AM
RE: Re Working Scripts? - by Amnesiaplayer - 03-01-2015, 01:39 PM
RE: Re Working Scripts? - by FlawlessHappiness - 03-01-2015, 02:06 PM



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