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Re Working Scripts?
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
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#5
RE: Re Working Scripts?

(02-26-2015, 03:42 PM)Mudbill Wrote: Every map already has a check point the first place your spawn in it. If you really don't want another, just add it to the same start area. It doesn't affect the game more, other than giving you options for a death/respawn callback.

i know every door thing but i got another question.. i can't click on doors?!
on my first map i made like 2 days ago, you can't click a door.... it's locked and then you Unlock it, and then you can't click on it! it gives you the symbol, but doesn't do anything Sad fors sample, i placed all level doors in order, and i clicked on all and none of them we're working (P.S. my English lang is stuck right now, does the level doors get affected by english lang?!)

My sound doesn't work ?! of the rock etc my scripts;

void OnStart()
{
FadeOut( 0 );
FadeIn( 6 );
AddEntityCollideCallback("Player", "AreaCave", "Cave", true, 1);
AddEntityCollideCallback("Player", "SteveSpawn", "Steve", true, 1);
}

void Cave(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Block", true);
PlaySoundAtEntity("", "explosion_rock_large.snt", "Cave", 0, false);
CheckPoint("", "NewStart", "Steve", "", "");
}

void Steve(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Steve", true);
}

playsoundatentity sound doesn't Sad i tried everything, turning into true, the 0 to 1 etc...

and the Call back scripts doesn't work to... grunt isn't spawing again... Sad
(This post was last modified: 02-26-2015, 04:36 PM by Amnesiaplayer.)
02-26-2015, 04:00 PM
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Messages In This Thread
Re Working Scripts? - by Amnesiaplayer - 02-25-2015, 10:28 PM
RE: Re Working Scripts? - by Mudbill - 02-26-2015, 12:04 AM
RE: Re Working Scripts? - by Amnesiaplayer - 02-26-2015, 03:30 PM
RE: Re Working Scripts? - by Mudbill - 02-26-2015, 03:42 PM
RE: Re Working Scripts? - by Amnesiaplayer - 02-26-2015, 04:00 PM
RE: Re Working Scripts? - by Mudbill - 02-26-2015, 05:12 PM
RE: Re Working Scripts? - by Amnesiaplayer - 02-26-2015, 05:23 PM
RE: Re Working Scripts? - by Mudbill - 02-27-2015, 12:29 AM
RE: Re Working Scripts? - by Amnesiaplayer - 02-27-2015, 12:52 PM
RE: Re Working Scripts? - by Mudbill - 02-27-2015, 01:45 PM
RE: Re Working Scripts? - by TheGreatCthulhu - 03-01-2015, 09:56 AM
RE: Re Working Scripts? - by Amnesiaplayer - 03-01-2015, 01:39 PM
RE: Re Working Scripts? - by FlawlessHappiness - 03-01-2015, 02:06 PM



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