Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Need to bake my maya material?
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
Reputation: 0
#5
RE: Need to bake my maya material?

(06-13-2015, 11:08 AM)RaideX Wrote: To answer your first question: No, you don't need to bake any map in order to get your model into the engine properly. They are two separate things really. My guess would be that you have some issues with properly exporting your model. There's a pretty good tutorial on this topic here.

Regarding the particles: Creating particles is done in the particle editor included in the HPL editor suite. In general you have textures that you manipulate with the particle editor to get the desired result. More on that right here.

Thanks, but the exporting isn't a problem (anymore) instead of dds, I use jpg. I made an object. and Added 4 colors onto it. I opened in modelview, no textures available...
The only thing I can see is my model, without textures. only the "Original ground" texture Sad
I really don't understand those things, I did everything I can, but it still didn't work. I tried to bake, but I can't. I make mistakes, and I even don't know what I do wrong.
But I heard from here, that you need to bake, to apply more then 1 color...
(Yes I use several pictures. not 1, I can't use uv texture editor that good..)
06-13-2015, 12:17 PM
Find


Messages In This Thread
Need to bake my maya material? - by Amnesiaplayer - 06-12-2015, 01:35 PM
RE: Need to bake my maya material? - by RaideX - 06-13-2015, 11:08 AM
RE: Need to bake my maya material? - by Amnesiaplayer - 06-13-2015, 12:17 PM
RE: Need to bake my maya material? - by Traggey - 06-13-2015, 01:43 PM
RE: Need to bake my maya material? - by Traggey - 06-14-2015, 01:11 PM



Users browsing this thread: 1 Guest(s)