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Need to bake my maya material?
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#6
RE: Need to bake my maya material?

Okay, HPL rule nr1 ( Or any game engine for that matter ). DO NOT USE JPG.

EVER EVER EVER EVER

Use DDS.

But no that's not your current issue, your issue seems to be that your UV map is either not being exported properly, OR! You have put your UV map on the wrong UV channel.

Try this, export the model as a .obj file to your desktop, import it back into your modeling suite in a new scene, apply your texture. Does your texture apply correctly?

Also try doing the same with .fbx and .dae format and tell me if there's any difference.

If possible, you can send me the model in either .fbx or .obj format and I'll take a look at it for you and see if I can find what's wrong, but make sure you try above mentioned things first.


Also don't use JPG, super duper serious, don't ever do it.

I will murder you if you do. It's that serious, A'IGHT?! Good.
(This post was last modified: 06-13-2015, 01:48 PM by Traggey.)
06-13-2015, 01:43 PM
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Messages In This Thread
Need to bake my maya material? - by Amnesiaplayer - 06-12-2015, 01:35 PM
RE: Need to bake my maya material? - by RaideX - 06-13-2015, 11:08 AM
RE: Need to bake my maya material? - by Traggey - 06-13-2015, 01:43 PM
RE: Need to bake my maya material? - by Traggey - 06-14-2015, 01:11 PM



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