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Need to bake my maya material?
Amnesiaplayer Offline
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Posts: 539
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Joined: Jun 2014
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#7
RE: Need to bake my maya material?

(06-13-2015, 01:43 PM)Traggey Wrote: Okay, HPL rule nr1 ( Or any game engine for that matter ). DO NOT USE JPG.

EVER EVER EVER EVER

Use DDS.

But no that's not your current issue, your issue seems to be that your UV map is either not being exported properly, OR! You have put your UV map on the wrong UV channel.

Try this, export the model as a .obj file to your desktop, import it back into your modeling suite in a new scene, apply your texture. Does your texture apply correctly?

Also try doing the same with .fbx and .dae format and tell me if there's any difference.

If possible, you can send me the model in either .fbx or .obj format and I'll take a look at it for you and see if I can find what's wrong, but make sure you try above mentioned things first.


Also don't use JPG, super duper serious, don't ever do it.

I will murder you if you do. It's that serious, A'IGHT?! Good.

Okey sorry! I'm sorry, I won't use jpg anymore Smile
(hopefully I can make my jpg turn into dds..)
BUT., I think I got the problem?
what what what did you say??

"your issue seems to be that your UV map is either not being exported properly, OR! You have put your UV map on the wrong UV channel."

What do you mean by that?! do I had to do something with that to?! lol the onyl thing I did is just uv mapping, and then closing it... and exporting the model...
I think this is the problem..
(btw, what's worng about jpg? lower qualities?! becasue the things I made are so fucking bad... Looks like 240 p xD'

I´m trying to create something. This is an "Item"
I'm going to create 5 parts, as item, and if you combine them all, they turn into 1 part, so you can place it down (and use it)
so, but you need alot of texture etc.
At this part, the wooden ground part, I applied 2 textures, (both dds)
And I used uv texture editor (of course) but I only used it, and didn't do ANYTHING, so if I
export this to amnesia, and put it in "entities" in a map, with this, and the 2 textures I used, will they appear in modelview?!
Or do I have to "save" the uv editor thing somehow... (I still don't know lol)
EDIT: Okey, I tried it just now, and It didn't work Sad It gave me error... Couldn't load "Trample_Steam_Part1"
Another Edit: Btw, I saved it as Obj, and dae, and Opened it in new scene, and it was PERFECTLY the same! Everything was on it, and when I tried to export it to Hpl2 again, this time WITHOUT textures, it came like... on the "wooden" thing appeared, without textures. the 2 irons weren't there... Only the "ground board thing" So that thing is missing too.. (but I combined it)
I really don't understand anything anymore Sad


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(This post was last modified: 06-13-2015, 03:52 PM by Amnesiaplayer.)
06-13-2015, 01:54 PM
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Messages In This Thread
Need to bake my maya material? - by Amnesiaplayer - 06-12-2015, 01:35 PM
RE: Need to bake my maya material? - by RaideX - 06-13-2015, 11:08 AM
RE: Need to bake my maya material? - by Traggey - 06-13-2015, 01:43 PM
RE: Need to bake my maya material? - by Amnesiaplayer - 06-13-2015, 01:54 PM
RE: Need to bake my maya material? - by Traggey - 06-14-2015, 01:11 PM



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