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Amnesia save game system vs. Penumbra
ajvitaly Offline
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#1
Amnesia save game system vs. Penumbra

The one aspect of Penumbra I didn't particularly care for was the save game system. I think most of us can agree that trying to tackle the save game dilemma without eliminating the suspense and thrill from horror games can be tricky and difficult.

I can understand the desire to not include quick save options in this type of game, so I was curious as to what you guys are thinking about doing. I'm sure that auto saves upon entering new areas or attaining an objective are going to be in the game, but has anyone given thought to auto-saving whenever the player quits the game? This could go great along side auto-saving at specific points in the game. That way progress is never lost when someone has to leave the game and in the case where the player quits just before or during death, there is always the other auto-save that triggered at the last checkpoint.
11-12-2009, 04:37 PM
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Amnesia save game system vs. Penumbra - by ajvitaly - 11-12-2009, 04:37 PM



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