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HRTF 3D positional audio
Argoon Offline
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Posts: 109
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Joined: Jan 2009
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#6
RE: HRTF 3D positional audio

(09-22-2015, 09:30 AM)jens Wrote: SOMA uses FMOD and from what I know HRTF is not available like it is with OpenAL.

Now i can't use Rapture3D (also a HRTF software) like i did in ATDD. Sad

The decision came from the need to make the engine work on consoles, or is FMOD so superior to OpenAL that a total change was worth it?

EDIT: It seams FMOD does support HRTF through third parties in this case:

Quote:HRTF headphone 3D audio via AstoundSound 3D RTI and Plugins
FMOD provides 3D headphone audio via third party plugins. Get your users immersed in the mix by using advanced processing algorithms that spatialize audio over 2 speakers, for precise positioning and enhanced spatial separation of noisy scenes.
(This post was last modified: 09-25-2015, 01:03 PM by Argoon.)
09-25-2015, 12:56 PM
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Messages In This Thread
HRTF 3D positional audio - by Bucic - 09-22-2015, 09:20 AM
RE: HRTF 3D positional audio - by jens - 09-22-2015, 09:30 AM
RE: HRTF 3D positional audio - by Argoon - 09-25-2015, 12:56 PM
RE: HRTF 3D positional audio - by Bucic - 09-22-2015, 09:59 AM
RE: HRTF 3D positional audio - by jens - 09-22-2015, 10:20 AM
RE: HRTF 3D positional audio - by Bucic - 09-22-2015, 10:28 AM
RE: HRTF 3D positional audio - by samueljustice00 - 09-25-2015, 02:18 PM
RE: HRTF 3D positional audio - by Argoon - 09-25-2015, 07:32 PM



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