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Blog: "Why Trial and Error will Doom Games"
Setlec Offline
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RE: Blog: "Why Trial and Error will Doom Games"

Maybe I didn't expressed myself correctly, what I'm trying to say is as you go blinded into a location that don't know nothing and you are quite lost, such as in Penumbra, you are the "puppet" of the environment (maybe I could say fate)! I'm not talking about multi path within story line as Adventurer4Life suggested. The multi solution are only related to the "trial and error" situations. For instance, to open a door you can use a key or use screwdriver to disassemble the lock or use the pickaxes to destroy the door. The multi path is decision that are normally offered when the player has the choice to choose between going through the door and not going through it and take a different way/path. In the case of Penumbra you don't have this kind of choices and you are "forced" to go forward.
05-17-2010, 12:57 PM

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RE: Blog: "Why Trial and Error will Doom Games" - by Setlec - 05-17-2010, 12:57 PM

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