Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Let's compile Penumbra [Linux, CMake, 64bit]
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#9
RE: Let's compile Penumbra [Linux, CMake, 64bit]

Do you have the 32bit compiler components installed?

Try a simple test application in 32bit mode ie.

#include <stdio.h>

int main(int argc, char *argv[]) {
      printf ("test\n");
      return 0;
}

And run it with

gcc -m32 test.c -o test

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
05-15-2010, 05:30 PM
Website Find


Messages In This Thread
RE: Let's compile Penumbra [Linux, CMake, 64bit] - by Urkle - 05-15-2010, 05:30 PM



Users browsing this thread: 2 Guest(s)