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Why is the engine frame-rate limited?
Kleetus Offline
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Posts: 22
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Joined: Sep 2010
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#8
Solved: 8 Years, 1 Month ago RE: Why is the engine frame-rate limited?

(09-09-2010, 06:52 AM)jens Wrote: Because limiting the framrate to 60 has nothing to do with syncing the rendering to the update of the screen, that is why you need to have vsync enabled to remove the tearing.

Thanks for the reply.

Isn't it the same thing though, it's locking my frame-rate to 60FPS, which is the same as my refresh rate?

Anyway, although it's not really relevant, I can't enable Vsync as I get an "access violation error".

(09-09-2010, 06:52 AM)jens Wrote: Having a stable FPS is preferred over having something that fluctuates

I understand and appreciate that, for a lot of games it can mean the difference between being playable and not.

But what's the point of having a Vsync option, as this does the exact same thing?

(09-09-2010, 06:52 AM)jens Wrote: that is why it is locked to 60 as there is no need for it to be higher

With this point, I beg to differ.

Limiting the frame-rate can affect input responsiveness.

For me, runnning the game at 60FPS creates input lag.

At 80FPS, it's like playing another game, it's much smoother.

My specs
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Intel Core2Duo E8500 @ 3.16GHz.
4GB DDRII Ram
SAPPHIRE 4890 Factory OC with 10.8 drivers
X-Fi Fatality sound card
Dell 2408WFP Ultrasharp @ 1920x1200.
(09-09-2010, 06:54 AM)MattF Wrote: I just found this really good explanation of why this is so if you're interested kleetus

Thanks for your reply.

I appreciate the post, but I already know what it is.

This game, by default, limits my frame-rate to 60FPS.

My monitor's refresh rate is 60.

Enabling Vsync limits the frame-rate to 60FPS.


(This post was last modified: 09-09-2010, 07:05 AM by Kleetus.)
09-09-2010, 07:02 AM
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RE: Why is the engine frame-rate limited? - by Kleetus - 09-09-2010, 07:02 AM



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