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Demo segfault at start
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#7
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Demo segfault at start

the gdb trace.
When the game starts up it writes a small file and then after the graphics are initialized it removes the file. It's used to "detect" when the game crashes due to graphics driver issues and resets the configuration to the default if the file still exists on startup.

There is an updated version of the demo coming soon that will fix this and several other crashes.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
09-25-2010, 04:56 AM
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Messages In This Thread
Demo segfault at start - by dadar - 09-10-2010, 09:08 PM
RE: Demo segfault at start - by Urkle - 09-11-2010, 07:30 PM
RE: Demo segfault at start - by wbellman - 09-23-2010, 04:43 AM
RE: Demo segfault at start - by dadar - 09-12-2010, 12:58 AM
RE: Demo segfault at start - by Urkle - 09-23-2010, 12:50 PM
RE: Demo segfault at start - by wbellman - 09-25-2010, 04:41 AM
RE: Demo segfault at start - by Urkle - 09-25-2010, 04:56 AM



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