Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom assets and objects for map making?
NateTheGreatt Offline
Junior Member

Posts: 10
Threads: 4
Joined: Sep 2010
Reputation: 0
#9
RE: Custom assets and objects for map making?

(09-16-2010, 11:19 PM)Thomas Wrote: Just so you know: It is very possible to do an entire map as a single static object in case you want to.

For example the larger part of the "Cistern Entrance" map in the game was made like that.

Okay, I think I will do that then. I want my maps to be very unique and not repetitive.

Are there any resources you could suggest that will show me how to export COLLADA correctly, textures and all? I've exported one of my models to .dae but I realize it's not as simple as that, as I've tried importing that file to the model editor. It gets the model in but I'm not sure how to get the texture on it.
09-17-2010, 07:14 PM
Find


Messages In This Thread
RE: Custom assets and objects for map making? - by NateTheGreatt - 09-17-2010, 07:14 PM



Users browsing this thread: 1 Guest(s)