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Penumbra-like intro
RuslanM Offline
Junior Member

Posts: 7
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Joined: Sep 2010
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#6
RE: Penumbra-like intro

(09-16-2010, 10:14 PM)Thomas Wrote: It is possibly if u are really sneaky Wink

What u can do is to simply have a plane right in front of the player with the images that you want shown, disable the player (SetPlayerActive(..) and then use the camera FOV mul and offset to move the camera around the images.

That's interesting. It seems like dialog can be coded in a similar fashion, using plains with possible answers textured on them.
09-17-2010, 04:23 AM
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Messages In This Thread
Penumbra-like intro - by nofsky - 09-16-2010, 09:08 AM
RE: Penumbra-like intro - by Argoon - 09-16-2010, 09:30 PM
RE: Penumbra-like intro - by nofsky - 09-16-2010, 09:51 PM
RE: Penumbra-like intro - by Argoon - 09-16-2010, 10:14 PM
RE: Penumbra-like intro - by Thomas - 09-16-2010, 10:14 PM
RE: Penumbra-like intro - by RuslanM - 09-17-2010, 04:23 AM
RE: Penumbra-like intro - by nofsky - 09-17-2010, 11:17 AM



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