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Fatal Error Renderer 0...
Hannah83 Offline
Junior Member

Posts: 1
Threads: 0
Joined: Mar 2011
Reputation: 0
#41
Solved: 8 Years, 2 Months ago RE: Fatal Error Renderer 0...

Hey there Thomas,

I have had the fatal error renderer 0 pop up for my laptop as well I'm afraid...I followed the FAQ instructions regarding updating my Intel drivers, rebooted my laptop and the same issue occurred...the following is the info regarding my laptop type, Intel chip type etc...

Dell Inspiron 1545
Windows Vista 64 bit
Pentium Core Duel CPU T4200 @ 2.00 GHz
3.00 GB of RAM
Mobil Intel 4 Series Express Chipset Family
Generic PnP Monitor

The log file's are as follows:

hpl file:
Quote:Version 1.10 - s3597EE2F-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel Cantiga
Version: 2.0.0 - Build 7.15.10.1637
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 7
Max color render targets: 7
Packed depth-stencil: 0
Texture float: 0
GLSL Version: 1.10 - Intel Build 7.15.10.1637
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]
[0056] //////////////////////
[0057] // Parallax
[0058]
[0059]
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062]
[0063]
[0064]
[0065]
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by GL2

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]
[0056] //////////////////////
[0057] // Parallax
[0058]
[0059]
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062]
[0063]
[0064]
[0065]
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by GL2

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]
[0056] //////////////////////
[0057] // Parallax
[0058]
[0059]
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062]
[0063]
[0064]
[0065]
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by GL2

---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Drivers does not support packed depth and stencil!
ERROR: Drivers does not support packed depth and stencil!
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

launcher file:

Quote:-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (PolderbitS Audio Driver)(OpenAL default)
1. Generic Software on Speakers (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (PolderbitS Audio Driver)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

I read on various dell and laptop gaming support forums that the type of Inspiron I have the 1545, dose not have a slot for a graphics card upgrade...I'm not sure if this is the case or not as I have checked the user manual as well as the servicing manual...At any rate, I'd really love to play this game as it looks promising and quiet fun, any assistance would be greatly appreciated...Thank you again...

-Hannah83
03-04-2011, 06:57 PM
Find


Messages In This Thread
Fatal Error Renderer 0... - by bloodysneaker - 09-18-2010, 01:25 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-20-2010, 07:24 AM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-20-2010, 08:12 AM
RE: Fatal Error Renderer 0... - by Thomas - 09-20-2010, 01:35 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-20-2010, 03:11 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-20-2010, 03:24 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-21-2010, 05:16 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-21-2010, 05:19 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-21-2010, 05:21 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-21-2010, 05:27 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-21-2010, 05:32 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-21-2010, 07:26 PM
RE: Fatal Error Renderer 0... - by frictnesia - 04-07-2011, 01:58 AM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-21-2010, 07:45 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-21-2010, 09:05 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-21-2010, 10:09 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-22-2010, 08:41 AM
RE: Fatal Error Renderer 0... - by JoeK - 09-22-2010, 09:46 AM
RE: Fatal Error Renderer 0... - by Thomas - 09-22-2010, 10:25 AM
RE: Fatal Error Renderer 0... - by lorenzobostero - 09-22-2010, 11:42 AM
RE: Fatal Error Renderer 0... - by Thomas - 09-22-2010, 11:45 AM
RE: Fatal Error Renderer 0... - by lorenzobostero - 09-22-2010, 01:42 PM
RE: Fatal Error Renderer 0... - by lorenzobostero - 09-22-2010, 03:18 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-22-2010, 03:41 PM
RE: Fatal Error Renderer 0... - by nsaneone - 09-22-2010, 05:19 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-22-2010, 05:44 PM
RE: Fatal Error Renderer 0... - by nsaneone - 09-23-2010, 02:45 AM
RE: Fatal Error Renderer 0... - by Thomas - 09-23-2010, 08:18 AM
RE: Fatal Error Renderer 0... - by nsaneone - 09-23-2010, 03:39 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-23-2010, 04:10 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-23-2010, 04:44 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-23-2010, 04:50 PM
RE: Fatal Error Renderer 0... - by bloodysneaker - 09-23-2010, 05:34 PM
RE: Fatal Error Renderer 0... - by JoeK - 09-24-2010, 05:40 AM
RE: Fatal Error Renderer 0... - by Thomas - 09-24-2010, 02:58 PM
RE: Fatal Error Renderer 0... - by JoeK - 09-24-2010, 05:34 PM
RE: Fatal Error Renderer 0... - by Thomas - 09-24-2010, 05:44 PM
RE: Fatal Error Renderer 0... - by JoeK - 09-25-2010, 10:11 AM
RE: Fatal Error Renderer 0... - by JoeK - 10-05-2010, 01:47 AM
RE: Fatal Error Renderer 0... - by Thomas - 10-05-2010, 08:33 AM
RE: Fatal Error Renderer 0... - by JosephEgenr - 03-03-2011, 03:42 AM
RE: Fatal Error Renderer 0... - by Hannah83 - 03-04-2011, 06:57 PM
RE: Fatal Error Renderer 0... - by Luis - 03-04-2011, 07:25 PM
RE: Fatal Error Renderer 0... - by bscorrector - 03-09-2011, 03:46 AM
RE: Fatal Error Renderer 0... - by jens - 04-07-2011, 09:52 AM
RE: Fatal Error Renderer 0... - by numbah22spot - 04-11-2011, 02:14 AM
RE: Fatal Error Renderer 0... - by jens - 04-11-2011, 08:22 AM
RE: Fatal Error Renderer 0... - by numbah22spot - 04-12-2011, 02:59 AM
RE: Fatal Error Renderer 0... - by andrewshooter - 04-13-2011, 12:29 AM
RE: Fatal Error Renderer 0... - by jens - 04-13-2011, 06:08 AM
RE: Fatal Error Renderer 0... - by andrewshooter - 04-13-2011, 03:13 PM



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