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SkyBox Texture
Rosto Offline
Junior Member

Posts: 17
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Joined: Aug 2010
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#5
RE: SkyBox Texture

(09-20-2010, 01:15 AM)sTiKy Wrote: To make a skybox in Gimp you need 6 layers named to their correspondence position in the box (up, down, left, right, back, front.) Once you have these layers named exactly as above when you enter the save dialogue you have the option to save as a volume map. You can then import this into the material editor.

I found that if You'll use Volume Map option in Gimp DDS exporter, the output file is not visible in Material Editor. To make it work, You have to rename the layers as follows: positive y, negative y (for up and down), positive x, negative x (left, right), positive z, negative z (front, back). With those names in place You can use Cube Map export option as intended.


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09-22-2010, 02:28 AM
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Messages In This Thread
SkyBox Texture - by SLi78 - 09-19-2010, 07:26 PM
RE: SkyBox Texture - by sTiKy - 09-20-2010, 01:15 AM
RE: SkyBox Texture - by SLi78 - 09-20-2010, 06:00 AM
RE: SkyBox Texture - by Rosto - 09-22-2010, 02:28 AM
RE: SkyBox Texture - by Jinix - 09-20-2010, 10:12 AM
RE: SkyBox Texture - by Alienchild - 09-22-2010, 08:31 AM
RE: SkyBox Texture - by Jinix - 09-22-2010, 02:03 PM
RE: SkyBox Texture - by Thomas - 09-22-2010, 10:41 AM
RE: SkyBox Texture - by Alienchild - 09-22-2010, 10:51 AM
RE: SkyBox Texture - by gosseyn - 09-24-2010, 02:46 PM
RE: SkyBox Texture - by Rosto - 09-25-2010, 01:16 AM
RE: SkyBox Texture - by shulle - 10-01-2011, 03:01 PM
RE: SkyBox Texture - by KenseiDSG - 12-23-2014, 10:08 PM
RE: SkyBox Texture - by DamnNoHtml - 10-04-2010, 12:18 AM
RE: SkyBox Texture - by Rurikkur - 12-12-2010, 03:27 PM
RE: SkyBox Texture - by Ravi - 10-29-2014, 09:34 PM
RE: SkyBox Texture - by Slanderous - 10-29-2014, 09:46 PM



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