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Suggestion for an in-game tutorial for scripting
Alterforest Offline
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Joined: Jul 2007
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#4
RE: Suggestion for an in-game tutorial for scripting

I actually wasn't aware that there where a tutorial map in TF2 Confused So I checked it out today and I thought it was a well made tutorial in my opinion. The main difference between that tutorial map and the one I want to see in Amnesia is that the TF2 map teaches how to play the game while this tutorial's goal is to teach how to create the game. But basically it's the same: you're learning while playing instead of reading a manual.
The hints/help in TF2 displays with pop-ups, which could be made in Amnesia with the hint text that's used in the main story, but notes are more suited since you can take your time reading them and they are saved in the inventory so you can read them again later on.

I've also been thinking more about how the map could be composed. I found two possibilities that might work well:

1. Make it into a linear map, which makes it easy to make a good learning curve by starting with easy scripting in the beginning and then later on have more advanced scripting notes showing up. A linear map could also make it easier to bake in a story into the map if the creator(s) feels like it.

2. Make it into an open map, for example: you start in a big room with several doors leading to different levels or just rooms. Next to each door a sign could be placed, telling you what scripting you will be learning in that level/room. This makes it a more useful map for those with some scripting knowledge, so they can choose to skip the "basic scripting" part for example. You also don't have to go through half the map if you want to find information about a certain script, you just enter the appropriate level/room from the big main room. Maybe this kind of map could be used as an "encyclopedia"?

By looking at the amount of text on the two alternatives you can see that the latter may be more useful Tongue

What do you think is the most suitable map composition? Maybe you have a better idea how the map could be composed? Please share your ideas! Smile
09-26-2010, 11:05 AM
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RE: Suggestion for an in-game tutorial for scripting - by Alterforest - 09-26-2010, 11:05 AM



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