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Script Help Mind-boggling "SetEntityCallbackFunc" issue
Slanderous Offline
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Posts: 1,606
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Joined: Dec 2012
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#1
Mind-boggling "SetEntityCallbackFunc" issue

I'm working on a script triggered after player picks up two items. What I used are two
PHP Code: (Select All)
SetEntityCallbackFunc 
functions triggered to add 1 to local variable, which is then checked via the functions if it equals 2. However, the issue is that for some reason it doesn't want to work.

Here is the broken piece of code:

PHP Code: (Select All)
void OnStart()
{
    
/////callback func
    
SetEntityCallbackFunc("orbpiece_turquoise_1""check_1");
    
SetEntityCallbackFunc("lantern_1""check_2");
}

void check_2(string &in asEntitystring &in asType)
{
    
check();
    
AddLocalVarInt("var_pick"1);
}

void check_1(string &in asEntitystring &in asType)
{
    
check();
    
AddLocalVarInt("var_pick"1);
}

void check() 
{
    if(
GetLocalVarInt("var_pick") == 2)
    {
        
AutoSave();
        
CheckPoint("save_orb_redux_02""checkpoint_1""""Hints""BeCarefulYouSilly");
        
GiveSanityBoost();
        
AddTimer("spawn_warden"4.0f"warden_scene");
    }
}

void warden_scene(string &in asTimer)
{
    
AddEffectVoice("placeholder""""Dialogues""CH01L09_Alodar_1"false"Player"5.0f100.0f);
    
AddQuest("get_out2""get_outta_here2");
    
SetEntityActive("shadow_appear"true);
    
SetEntityActive("warden_placeholder_good_1"true);
    for(
int i=1;i<=11;i++)
    { 
        
AddEnemyPatrolNode("warden_placeholder_good_1""PathNodeArea_"+i0.01f"");
    }


Any ideas? Thanks ahead of time
(This post was last modified: 05-27-2016, 12:42 AM by Slanderous.)
05-27-2016, 12:31 AM
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Mind-boggling "SetEntityCallbackFunc" issue - by Slanderous - 05-27-2016, 12:31 AM



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