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Experiences in HPL3
A.M Team Offline
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Posts: 811
Threads: 63
Joined: Sep 2014
#5
RE: Experiences in HPL3

Thanks for replying.

Death Arena will be released to ModDB and Steam. I will be taking criticism very seriously on ModDB but not so much on Steam. The game will feature custom music, voice acting and textures. The maps incorporate the techniques used in SOMA and Amnesia including accurate lighting and detail. A lot of people from the Skype group as well as yourself are taking knowledge from the main game level design and scripting wise.

The reason why Death Arena's screenshots look final is because I like to make everything as final as possible while creating the mod so I get a closer look at what it might turn out to be. The screenshots show different, finished sections but if I turned around the level is not even sealed up! Smile

Speaking about your mod, I would recommend adding more decals like rusted cracks in the ground. I've started incorporating large decals of dirt with a lowered alpha. It really changes the way the floor looks and makes it feel less bare. Other than that I love the lighting diversity and the level of detail on the walls is good too. A definite play once it is done.
06-29-2016, 08:02 AM
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Messages In This Thread
Experiences in HPL3 - by A.M Team - 06-27-2016, 07:47 PM
RE: Experiences in HPL3 - by Hypercube - 06-28-2016, 10:51 AM
RE: Experiences in HPL3 - by A.M Team - 06-28-2016, 05:46 PM
RE: Experiences in HPL3 - by Hypercube - 06-29-2016, 03:24 AM
RE: Experiences in HPL3 - by A.M Team - 06-29-2016, 08:02 AM
RE: Experiences in HPL3 - by Hypercube - 06-29-2016, 08:19 AM
RE: Experiences in HPL3 - by A.M Team - 06-29-2016, 04:04 PM
RE: Experiences in HPL3 - by Hypercube - 06-29-2016, 05:19 PM
RE: Experiences in HPL3 - by Romulator - 06-29-2016, 06:12 PM



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