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[SOLVED]Strange script problem
ide Offline
Junior Member

Posts: 20
Threads: 3
Joined: Oct 2010
Reputation: 0
#3
RE: Strange script problem

Now I get "Expected data type" error message when trying to quick reload. Are you sure that that's really how it should be done?
Current code:
void doorgrunt("mansion_11"){
SetEntityActive("1doorgrunt", true);
AddEnemyPatrolNode("1doorgrunt", "PathNodeArea_7", 5, "");
AddEnemyPatrolNode("1doorgrunt", "PathNodeArea_24", 0, "");

Edit:
Ok I tested it few times and noticed that actually interacting with door didn't cause the trigger. It was caused when I stepped through the door (also left one script area at the same time though it's not connected to the event in anyway so it shouldn't cause problems.)
10-13-2010, 02:44 PM
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Messages In This Thread
[SOLVED]Strange script problem - by ide - 10-13-2010, 02:22 PM
RE: Strange script problem - by Frontcannon - 10-13-2010, 02:26 PM
RE: Strange script problem - by ide - 10-13-2010, 02:44 PM
RE: Strange script problem - by Frontcannon - 10-13-2010, 03:56 PM
RE: Strange script problem - by Entih - 10-13-2010, 03:17 PM
RE: Strange script problem - by ide - 10-13-2010, 03:57 PM
RE: Strange script problem - by Entih - 10-13-2010, 04:02 PM
RE: Strange script problem - by ide - 10-13-2010, 04:05 PM
RE: Strange script problem - by SLi78 - 10-13-2010, 04:42 PM
RE: Strange script problem - by Entih - 10-13-2010, 04:30 PM
RE: Strange script problem - by ide - 10-13-2010, 05:43 PM
RE: Strange script problem - by SLi78 - 10-13-2010, 06:04 PM
RE: Strange script problem - by ide - 10-13-2010, 06:24 PM



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